Bolts4Brains Update [8/24] @masquaylathesplendid7516
Bolts4Brains Update [8/24]  @masquaylathesplendid7516
Uploaded August 2024 | Updated September 2026, 1 week ago
Bolts4Brains is my actual first Fnaf song, and after putting it on the back burners for Paranormal Powerhouse, I learned more things about digital audio.

I was listening to PnPh on repeat EVERY DAY that I was working on it, which was almost all of the days of the 3-4 months of actually writing the song, and animating the video.
So when I go back to listen to Bolts, I realized how AWFUL the mix sounds. I was juggling Deflemask files, on top of using midi pluigns on Reaper while still learning the DAW, EUAGH.

It's like when you make pancakes, and the first one always turns out cruddy, so you gotta throw it out and do another one and it's perfect.

So I'm redoing the whole thing lol. I'm about 70% done with the instrumental, and I have no clue what % with the vocals. A handful of lyrics have changed.
Like PnPh, I'll likely have a Drive folder with all my trials. Even the first few versions where I didn't intend to have anything sung. Just in-game sentence mixing.

As for what to expect from the video, I would really like it to be fully animated like PnPh. Don't expect it this year, lmao. However, the general interpretations of SL are agreed upon differently than ol' reliable Fnaf 1. Clearly, from my other videos, you can tell I'm drawn to "gaggle of troubled robot goons." I'll try to explain how this game goes into my head.
I am going to YAP for a WHILE.
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General aesthetic: Grim Wacky-Pomo with 90s grunge sprimkles.
The Funtimes have their own sentience, because A) Baby's story in her POV, and, B) This is fiction.
They are aware that they are entertainer bots, but they don't understand the kill code. It's like an underlying reflex. Separate Funtime Victims. It can work. It's flows smoother that way imo.
The way I interpret all haunted tronics is that the animatronic and the kid are separate. If not hanging around in it's head like Inside Out, then bound to stay near eachother, as if it has one of those plush child leashes.
If I were forced to stay locked in an underground bunker, getting mid-century insane asylum treatment with the ghost of a kid in my head for a fews years, I'd probably go kooky too. They are a bit more complex than the other bots, but they're still victims.

I've never seen anyone's Ennard interp that's close to mine nowadays, so I'll elaborate that as well:
[I use "he/they" for Ennard, because Scott uses "he" in UCN, but "they" can also work for multiple reasons.]

My Ennard interp has the basis of 2016's fanon, him being his own character that the others add onto later.

In a video I made blabbing about them, I noted that their head does not match up with any of the Funtimes, along with some other parts. I know Scott models things based on whatever comes to mind, but it's pretty strange.
My conclusion is that the head was just a test William did to see if these types of robots were possible for him to make. Even the mask, since it's a very simple design compared to the others. It's CPU has basic functions, a few party tricks, and codes for tracking fixed objects. And sentience. (It's important trust me.) After the whole "gas leaks" thing, William just shoves the head in a drawer in the Primary Control room. Ennard's design shares a few similarities to Coils from the Frights books, so that's who I'm betting on it being.
The Funtimes end up needing this head for their sewn together body, as none of their heads are suitable. [Pictured in this video.] Connecting this head to the circuitry of the others does like a 'Splatoon 3 memory storing liquid crystals' move, both from the bots and the ghosts.
From this point, he acts more like how a fusion from Steven Universe would work. An entirely new person composed of other people, sharing a few personality traits in a "Careful! Your Ruby's showing~!" kind of way, and splitting apart mentally when under pressure.
This is possible because Coil's idly active computer brain serves as a VERY lightly used canvas, and since his brain is where a brain would normally be, his input has priority. Circus Baby would eventually manipulate her way into control by backseating, because Coils ain't know what the heck is going on. He has no idea that's his name either, so he names themselves "Ennard."

Tldr, Coils head in the driver's seat of the getaway car that he's just been thrown in because the others can't drive, ginormous Circus Baby in the passenger seat, the rest of the Funtimes in the back, and the kids in the trunk, all micromanaging him.

This is why I'm so determined on them having a unique voice. My hc voice for him changes a lot, which is pretty on brand for him. If not anything close to a normal voice, it'd be like how the train from Dumbo "speaks," but make it garbled computer beeps and buzzes. The old method was called "sonovox," but the same effect can be achieved with a vocoder.

Normally I'd explain this through a video, but I'm more concise with text, and I sound too much like I'm reading offa script if I am.
Bolts4Brains Update [8/24]Some more SatAM tracks in the Sega soundfontAnotha sneak peekThe Reckoning of Idols (Some Splatfest Clips)Sega Spinel (speedpaint + remix)Satam Robotnik in a nutshellThe entire SatAM Pilots ost | Genesis arrangement [OLD]SatAM Biggering clips ⚠️FLASH WARNING⚠️Masquayla tries to voice over one of her own scenesA Non-Lore Heavy Fnaf TheoryStay Calm Genesis Remix, but its just the cool part (OLD)You cant emote to a kids show, thats cringe.
Masquayla the Splendid |

Bolts4Brains Update [8/24]

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