Uploaded May 2026 | Updated September 2026, 3 weeks ago
Artwork file setup is the single biggest roadblock that delays board game projects by months. To keep your timeline on track, you need to understand what the factory actually needs to see in your files.
In this guide, we walk through:
- Transitioning your quote from component-based to process-based organization
- The 5 most common artwork issues that factories flag (DPI, bleed lines, margins, and dark RGB-to-CMYK shifts)
- The critical differences between Print-On-Demand (POD) review copies and offset mass production
Explore our full 22-part artwork setup tutorial series on the channel to ensure your game files are perfectly optimized for print!
Have questions about formatting your files or prepping for mass production? Get in touch with us: herotime1.com
Artwork file setup is the single biggest roadblock that delays board game projects by months. To keep your timeline on track, you need to understand what the factory actually needs to see in your files.
In this guide, we walk through:
- Transitioning your quote from component-based to process-based organization
- The 5 most common artwork issues that factories flag (DPI, bleed lines, margins, and dark RGB-to-CMYK shifts)
- The critical differences between Print-On-Demand (POD) review copies and offset mass production
Explore our full 22-part artwork setup tutorial series on the channel to ensure your game files are perfectly optimized for print!
Have questions about formatting your files or prepping for mass production? Get in touch with us: herotime1.com










