Uploaded August 2026 | Updated September 2026, 3 weeks ago
The hardest part of design is knowing what to cut.
This episode covers how to refine your game through deliberate choices. What stays, what goes, what gets simplified. A tighter game is almost always a better game.
It matters for production too. The earlier you simplify, the cleaner your component list gets.
See the games we've helped make đ
herotime1.com/games-we-made
The hardest part of design is knowing what to cut.
This episode covers how to refine your game through deliberate choices. What stays, what goes, what gets simplified. A tighter game is almost always a better game.
It matters for production too. The earlier you simplify, the cleaner your component list gets.
See the games we've helped make đ
herotime1.com/games-we-made










