Uploaded July 2026 | Updated September 2026, 3 weeks ago
A prototype is a question, not a finished game.
This episode walks through building quick, testable versions of your game, gathering feedback that matters, and iterating without losing momentum.
The designers who reach production faster are usually the ones who test earlier and cheaper.
See the games we've helped make π
herotime1.com/games-we-made
A prototype is a question, not a finished game.
This episode walks through building quick, testable versions of your game, gathering feedback that matters, and iterating without losing momentum.
The designers who reach production faster are usually the ones who test earlier and cheaper.
See the games we've helped make π
herotime1.com/games-we-made










