Noki Doki | Blue coin DP15 – 0x A Presses, no savebox [H] @NokiDoki | Uploaded November 2019 | Updated October 2024, 2 hours ago.
I collect the coconut lady’s blue coin on Delfino Plaza without pressing the A button, using only the Hover Nozzle. This is an improvement over samgodro43’s video, which didn’t skip the textbox: youtube.com/watch?v=OQHX00IV5XY
Most of the plaza blues have textbox skips based on collecting them while dying, but the coconut lady was one of the last we couldn’t skip. It was clear that fall damage was our only hope, but there were a few issues with that: it’s impossible to take fall damage in sand, and nothing near the island would give us the necessary height anyway. The sand issue could be resolved by placing a barrel and having the coin spawn on top of it, and any of Yoshi, the turbo nozzle or the rocket nozzle would allow us to carry the height from some plaza building to the island, but barrels disappear from the plaza before Yoshi or the nozzles become available.
Fall damage is one of the few mechanics that changed fundamentally between SM64 and SMS, likely to accommodate for the rocket nozzle. In SM64 it was based on the height where Mario performed his last action, but in SMS it relies on the last place where Mario was grounded, and his downward momentum when landing. Fortunately, ledgegrabs don’t count as a grounded state for this, so it’s possible to fall from a high place, grab the ledge of a boat, hover from it to the coconut lady, triple bounce off of her to land with enough downward speed, and take damage from a fall that technically lasted nearly a minute!
This strat is only possible after both Ricco and Gelato have been unlocked (so the boats are moving) but before Pinna is unlocked (so the barrels are still present).
Shoutouts to AverageTrey for finding the quick damage spot I used at 2:09: clips.twitch.tv/BlushingSolidBatTBCheesePull
This video is TAS, played on Dolphin 5.0-6022 with the PAL version of the game.
Rerecords: 971
I collect the coconut lady’s blue coin on Delfino Plaza without pressing the A button, using only the Hover Nozzle. This is an improvement over samgodro43’s video, which didn’t skip the textbox: youtube.com/watch?v=OQHX00IV5XY
Most of the plaza blues have textbox skips based on collecting them while dying, but the coconut lady was one of the last we couldn’t skip. It was clear that fall damage was our only hope, but there were a few issues with that: it’s impossible to take fall damage in sand, and nothing near the island would give us the necessary height anyway. The sand issue could be resolved by placing a barrel and having the coin spawn on top of it, and any of Yoshi, the turbo nozzle or the rocket nozzle would allow us to carry the height from some plaza building to the island, but barrels disappear from the plaza before Yoshi or the nozzles become available.
Fall damage is one of the few mechanics that changed fundamentally between SM64 and SMS, likely to accommodate for the rocket nozzle. In SM64 it was based on the height where Mario performed his last action, but in SMS it relies on the last place where Mario was grounded, and his downward momentum when landing. Fortunately, ledgegrabs don’t count as a grounded state for this, so it’s possible to fall from a high place, grab the ledge of a boat, hover from it to the coconut lady, triple bounce off of her to land with enough downward speed, and take damage from a fall that technically lasted nearly a minute!
This strat is only possible after both Ricco and Gelato have been unlocked (so the boats are moving) but before Pinna is unlocked (so the barrels are still present).
Shoutouts to AverageTrey for finding the quick damage spot I used at 2:09: clips.twitch.tv/BlushingSolidBatTBCheesePull
This video is TAS, played on Dolphin 5.0-6022 with the PAL version of the game.
Rerecords: 971