Uploaded May 2026 | Updated September 2026, 3 weeks ago
Credits
twitch.tv/cyclopz0rs
twitch.tv/tgu_1
twitch.tv/nycfurby
twitch.tv/frostyfightclub
twitch.tv/ugsgaming
twitch.tv/hardedge_org
twitch.tv/jwonggg
twitch.tv/dankpasta2099
Support the streamers for high lvl gameplay, funny moments & other cool stuff.
Bloody Roar (ブラッディロア, Buraddi Roa) is a series of 3D fighting games developed by Eighting (initially as Raizing) and primarily published by Hudson Soft, centering on characters known as "zoanthropes" who possess the ability to transform into anthropomorphic beasts during combat to unleash enhanced attacks and abilities. The franchise began with the original Bloody Roar (known as Beastorizer in arcades), released in Japanese arcades in 1997 and subsequently ported to the PlayStation. Hudson Soft's merger into Konami in 2012 transferred ownership of the intellectual property to the latter.
Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button, and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4), or a rave button (an early version of Hyper Beast form in the original Bloody Roar only).
Bloody Roar is a 3D fighting game series in the same vein as Dead or Alive, Soulcalibur, Tekken, and Virtua Fighter. Although some characters have remained mostly identical throughout all five games, others have changed vastly. For example, Yūgo has a new moveset with many different moves in Extreme/Primal Fury and 4 compared to his original in previous games, but Bakuryū has stayed almost the same apart from a few extra moves which are relevant to the games' evolution over time.
Characters in Bloody Roar have standard moves and command moves. Standard moves are combination style moves from fighting games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of eight directions at the same time. Command moves are special moves that require a rolling technique with the directional pad while inputting certain commands, like Street Fighter. Each character has fourteen "suggested" combination techniques listed in the manuals for each game, most of these can vary in many different ways, allowing around forty to seventy combination techniques with each character. Every character also has at least eight command moves, which can be incorporated into cancel points for standard moves or combos. There are around twenty to forty cancel points in each character's combo palette. These cancel points, when utilized with command moves, can then be cancelled once more, allowing the player to begin a new strategy with adequate timing. As well as this, the combat system has two types of dodging techniques: a heavy and light block that spans over three parts of the body, instead of the typical two in most fighting games; and "Scratch" techniques, which can break guards from dead angles and is a series of command counters, throws, and vanishing attacks. Bloody Roar 4, the latest game in the series, may be the most complex one with the largest fighter roster of eighteen characters, and the ability to earn more moves by earning experience in "Career Mode".
Follow me
https://x.com/LiangStyleFTW
instagram.com/lianghubbb
tiktok.com/@lianghubbb
The FGC is awesome
youtube.com/watch?v=tVmXsCdl8VQ
Funny & cool moments
youtube.com/watch?v=6xkS2rkX4Z4
Comeback compilations
youtube.com/watch?v=EaXqSelE_Fs
This channel is dedicated in making fighting game compilations in promoting Street fighter, Mortal Kombat, Tekken and lots of other fighting games.
I also make tutorials & combo videos for Tekken, Street fighter and Mortal Kombat.
The FGC is awesome and I have been a part of it for 16 years now - the day when I started my youtube channel .
Thanks to all the great players, music artists, thumbnail creators and everybody who has been subscribed to my youtube channel for the support during the last 16 years.
The purpose of these videos is to provide educational high level content so the viewer can learn new combos and strategies.
Credits
twitch.tv/cyclopz0rs
twitch.tv/tgu_1
twitch.tv/nycfurby
twitch.tv/frostyfightclub
twitch.tv/ugsgaming
twitch.tv/hardedge_org
twitch.tv/jwonggg
twitch.tv/dankpasta2099
Support the streamers for high lvl gameplay, funny moments & other cool stuff.
Bloody Roar (ブラッディロア, Buraddi Roa) is a series of 3D fighting games developed by Eighting (initially as Raizing) and primarily published by Hudson Soft, centering on characters known as "zoanthropes" who possess the ability to transform into anthropomorphic beasts during combat to unleash enhanced attacks and abilities. The franchise began with the original Bloody Roar (known as Beastorizer in arcades), released in Japanese arcades in 1997 and subsequently ported to the PlayStation. Hudson Soft's merger into Konami in 2012 transferred ownership of the intellectual property to the latter.
Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button, and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4), or a rave button (an early version of Hyper Beast form in the original Bloody Roar only).
Bloody Roar is a 3D fighting game series in the same vein as Dead or Alive, Soulcalibur, Tekken, and Virtua Fighter. Although some characters have remained mostly identical throughout all five games, others have changed vastly. For example, Yūgo has a new moveset with many different moves in Extreme/Primal Fury and 4 compared to his original in previous games, but Bakuryū has stayed almost the same apart from a few extra moves which are relevant to the games' evolution over time.
Characters in Bloody Roar have standard moves and command moves. Standard moves are combination style moves from fighting games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of eight directions at the same time. Command moves are special moves that require a rolling technique with the directional pad while inputting certain commands, like Street Fighter. Each character has fourteen "suggested" combination techniques listed in the manuals for each game, most of these can vary in many different ways, allowing around forty to seventy combination techniques with each character. Every character also has at least eight command moves, which can be incorporated into cancel points for standard moves or combos. There are around twenty to forty cancel points in each character's combo palette. These cancel points, when utilized with command moves, can then be cancelled once more, allowing the player to begin a new strategy with adequate timing. As well as this, the combat system has two types of dodging techniques: a heavy and light block that spans over three parts of the body, instead of the typical two in most fighting games; and "Scratch" techniques, which can break guards from dead angles and is a series of command counters, throws, and vanishing attacks. Bloody Roar 4, the latest game in the series, may be the most complex one with the largest fighter roster of eighteen characters, and the ability to earn more moves by earning experience in "Career Mode".
Follow me
https://x.com/LiangStyleFTW
instagram.com/lianghubbb
tiktok.com/@lianghubbb
The FGC is awesome
youtube.com/watch?v=tVmXsCdl8VQ
Funny & cool moments
youtube.com/watch?v=6xkS2rkX4Z4
Comeback compilations
youtube.com/watch?v=EaXqSelE_Fs
This channel is dedicated in making fighting game compilations in promoting Street fighter, Mortal Kombat, Tekken and lots of other fighting games.
I also make tutorials & combo videos for Tekken, Street fighter and Mortal Kombat.
The FGC is awesome and I have been a part of it for 16 years now - the day when I started my youtube channel .
Thanks to all the great players, music artists, thumbnail creators and everybody who has been subscribed to my youtube channel for the support during the last 16 years.
The purpose of these videos is to provide educational high level content so the viewer can learn new combos and strategies.










