InfernoPlus | Bloodborne In 2 Hits Or Less @InfernoPlus | Uploaded 6 years ago | Updated 2 hours ago
The cannonballs I used were shaped like fists so they count as a punch.
Extra info - *Updated*
This was all done on a single character.
I used a lot of different bugs to get items early and skip certain bosses.
I started the character on an unpatched version of the game then patched it after a certain point.
Chalice dungeons are fucking awful lol.
End stats were 99 str/dex/blt
The actual way the build works is I build my beasthood bar to full while wearing 3x beast runes by hitting enemeis with broken beastclaws for a few minutes. Then I pop a beast blood pellet, and lower my health to below 20% using blood bullets. I am using 3 gems that have the effect +10% damage +27% NEAR DEATH. So when my health is low it increases my damage drastically.
So the result is Stake Driver * Near Death * Beasthood + Paper.
That damage at 99 STR/DEX is about 6000 but you may have noticed I hit way higher than that a few times. The reason for that is instability, double hitboxes, and weakspots.
For example, on Martyr Logararius I hit over 7000 through defenses, this because I hit him in instability causing him to take extra damage. If you watch closely I specifically run past him so when he backsteps I get him right in the middle of it.
As for double hitboxes, you can see that clearly with The One Reborn. I hit both the head and body at the same timed healing over 10,000 damage. That is due to a double hitbox.
I forgot to include Micolash, it takes 2 hits to kill him. One shotting him might be possible with perfect gems and a sprinting instability hit but I do not have the patience for trying something so RNG heavy.
The cannonballs I used were shaped like fists so they count as a punch.
Extra info - *Updated*
This was all done on a single character.
I used a lot of different bugs to get items early and skip certain bosses.
I started the character on an unpatched version of the game then patched it after a certain point.
Chalice dungeons are fucking awful lol.
End stats were 99 str/dex/blt
The actual way the build works is I build my beasthood bar to full while wearing 3x beast runes by hitting enemeis with broken beastclaws for a few minutes. Then I pop a beast blood pellet, and lower my health to below 20% using blood bullets. I am using 3 gems that have the effect +10% damage +27% NEAR DEATH. So when my health is low it increases my damage drastically.
So the result is Stake Driver * Near Death * Beasthood + Paper.
That damage at 99 STR/DEX is about 6000 but you may have noticed I hit way higher than that a few times. The reason for that is instability, double hitboxes, and weakspots.
For example, on Martyr Logararius I hit over 7000 through defenses, this because I hit him in instability causing him to take extra damage. If you watch closely I specifically run past him so when he backsteps I get him right in the middle of it.
As for double hitboxes, you can see that clearly with The One Reborn. I hit both the head and body at the same timed healing over 10,000 damage. That is due to a double hitbox.
I forgot to include Micolash, it takes 2 hits to kill him. One shotting him might be possible with perfect gems and a sprinting instability hit but I do not have the patience for trying something so RNG heavy.