Uploaded March 2026 | Updated September 2026, 1 week ago
Learn how to create windy grass animation in Blender 5.0 using Geometry Nodes. In this tutorial, we will build a procedural grass system that spreads across a landscape and moves naturally with a wind effect. First, we create a simple lake environment using the A.N.T. Landscape add-on. Then we generate grass across the terrain using Geometry Nodes. Finally, we animate the grass so it moves like it is affected by wind. We will also create materials for the grass, land, and water. In the Shader Editor, we add a subtle wave effect to the lake surface and animate it so the water moves naturally with the wind. This setup allows you to create large fields of animated grass with a simple and flexible node system.
00:00 Introduction
00:10 Creating the Lake Environment (A.N.T. Landscape Add-on)
01:15 Adding Geometry Nodes to the Landscape
02:13 Creating a Grass Bunch Model
04:13 Connecting Grass to Geometry Nodes
05:17 Align Instances To Surface Normals
06:22 Controlling Grass Density
08:28 Creating Wind Animation for the Grass
11:52 Creating a Grass Material Shader
14:05 Creating the Water Shader for the Lake
14:54 Animating Water Waves with Drivers
#blender3d #blenderanimation #geometrynodes
Learn how to create windy grass animation in Blender 5.0 using Geometry Nodes. In this tutorial, we will build a procedural grass system that spreads across a landscape and moves naturally with a wind effect. First, we create a simple lake environment using the A.N.T. Landscape add-on. Then we generate grass across the terrain using Geometry Nodes. Finally, we animate the grass so it moves like it is affected by wind. We will also create materials for the grass, land, and water. In the Shader Editor, we add a subtle wave effect to the lake surface and animate it so the water moves naturally with the wind. This setup allows you to create large fields of animated grass with a simple and flexible node system.
00:00 Introduction
00:10 Creating the Lake Environment (A.N.T. Landscape Add-on)
01:15 Adding Geometry Nodes to the Landscape
02:13 Creating a Grass Bunch Model
04:13 Connecting Grass to Geometry Nodes
05:17 Align Instances To Surface Normals
06:22 Controlling Grass Density
08:28 Creating Wind Animation for the Grass
11:52 Creating a Grass Material Shader
14:05 Creating the Water Shader for the Lake
14:54 Animating Water Waves with Drivers
#blender3d #blenderanimation #geometrynodes










