Uploaded April 2026 | Updated September 2026, 2 weeks ago
In this video I’m comparing Blender with HardCuts, focusing on one of the biggest pain points in hard-surface modeling: precise deformations on high-poly objects. hardcuts.io
If you’ve ever tried bending or deforming complex geometry in Blender, or using booleans for high poly model, you probably noticed how quickly things become messy and complicated. This is where Hardcuts comes into play.
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this video I’m comparing Blender with HardCuts, focusing on one of the biggest pain points in hard-surface modeling: precise deformations on high-poly objects. hardcuts.io
If you’ve ever tried bending or deforming complex geometry in Blender, or using booleans for high poly model, you probably noticed how quickly things become messy and complicated. This is where Hardcuts comes into play.
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com






