Uploaded September 2013 | Updated September 2026, 2 weeks ago
In this Blender tutorial, I show you the basic setup that I have in place for using timers to switch states within the game engine. Though I'm using Python code in the background, it's easy to use extra properties (variables) to control how long each state is active, allowing you to use logic bricks instead.
In this Blender tutorial, I show you the basic setup that I have in place for using timers to switch states within the game engine. Though I'm using Python code in the background, it's easy to use extra properties (variables) to control how long each state is active, allowing you to use logic bricks instead.










