Uploaded January 2018 | Updated September 2026, 6 hours ago
Sorry for being late, folks. In honour of the latest Star Wars offering, I present my take on a Star Wars Style Hyperspace jump effect. In this first part we cover the Doppler star light(streaky stars) effect.
The star field background is most easily gotten at the European Southern Observatory website(sorry thought NASA had it, remembered wrong). eso.org/public/images/eso0932a
The bigger the size the more detail but the more resources it will take in Blender.
You can also set up a free account at blendswap.com to download the blend file containing the image.
blendswap.com/blends/view/52273
Composite Node Tree Keyframe Settings:
FRAME ONE:
Distortion Node: Dispersion and distortion to 0.00
Hue/Sat/Value Node: Saturation to 1.00
RGB Curves Node: Factor to 0.00
Image Blur Node: x: 0.00%, Y: 0.00%
Sunbeams Node: Ray Length: 0.001
IDmask Blur Node: Size to 0.00
FRAME 30
Key frame all the values for Frame One on the Image nodes except Sunbeams to 0.00 again.
NO new key frames for the IDmask nodes.
FRAME 40:
Hue/Sat/Value Node: Saturation to 0.00
FRAME45:
RGB Curves Node: Factor to 1.000
FRAME 50:
Image Blur Node to X: 0.500%, Y:0.500%
IDmask Blur Node to X: 1.00%, Y: 1.00%
FRAME 90:
Distortion Node: Distortion to -0.999, Dispersion to 1.00
FRAME 120:
Sunbeams Node to 1.000
Sorry for being late, folks. In honour of the latest Star Wars offering, I present my take on a Star Wars Style Hyperspace jump effect. In this first part we cover the Doppler star light(streaky stars) effect.
The star field background is most easily gotten at the European Southern Observatory website(sorry thought NASA had it, remembered wrong). eso.org/public/images/eso0932a
The bigger the size the more detail but the more resources it will take in Blender.
You can also set up a free account at blendswap.com to download the blend file containing the image.
blendswap.com/blends/view/52273
Composite Node Tree Keyframe Settings:
FRAME ONE:
Distortion Node: Dispersion and distortion to 0.00
Hue/Sat/Value Node: Saturation to 1.00
RGB Curves Node: Factor to 0.00
Image Blur Node: x: 0.00%, Y: 0.00%
Sunbeams Node: Ray Length: 0.001
IDmask Blur Node: Size to 0.00
FRAME 30
Key frame all the values for Frame One on the Image nodes except Sunbeams to 0.00 again.
NO new key frames for the IDmask nodes.
FRAME 40:
Hue/Sat/Value Node: Saturation to 0.00
FRAME45:
RGB Curves Node: Factor to 1.000
FRAME 50:
Image Blur Node to X: 0.500%, Y:0.500%
IDmask Blur Node to X: 1.00%, Y: 1.00%
FRAME 90:
Distortion Node: Distortion to -0.999, Dispersion to 1.00
FRAME 120:
Sunbeams Node to 1.000










