Uploaded November 2013 | Updated September 2026, 2 weeks ago
In this four part Blender tutorial, we'll look at how to create animated shapes for use in the game engine. In this part, we'll work with Armatures in order to change object shapes. This is the second lesson in the 3d Time Machine Warrior tutorial series on my web site.
In this four part Blender tutorial, we'll look at how to create animated shapes for use in the game engine. In this part, we'll work with Armatures in order to change object shapes. This is the second lesson in the 3d Time Machine Warrior tutorial series on my web site.










