Uploaded July 2024 | Updated September 2026, 1 hour ago
Learn how to import files from Blender into Godot 4. Currently using Godot version 4.3.
The available 3d formats can be found here:
docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/available_formats.html
The .blend import process converts to glTF first, so it still uses Godot's glTF import code. Therefore, the .blend import process is the same as the glTF import process, but with an extra step at the beginning.
See the different node type customizations here:
docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html
Chapters:
00:00 Import
00:43 Automatic Importing
01:45 "Make Local" vs "Editable Children"
02:37 Node configurations in Blender
03:43 Node types in Blender
04:44 Materials
#gamedev #godot
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy
Learn how to import files from Blender into Godot 4. Currently using Godot version 4.3.
The available 3d formats can be found here:
docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/available_formats.html
The .blend import process converts to glTF first, so it still uses Godot's glTF import code. Therefore, the .blend import process is the same as the glTF import process, but with an extra step at the beginning.
See the different node type customizations here:
docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html
Chapters:
00:00 Import
00:43 Automatic Importing
01:45 "Make Local" vs "Editable Children"
02:37 Node configurations in Blender
03:43 Node types in Blender
04:44 Materials
#gamedev #godot
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy










