Uploaded May 2020 | Updated September 2026, 1 week ago
In this Blender and Substance Painter tutorial I show how to UV unwrap a hard surface model with Blender 2.90. I start with the sharp edges, mark the seams and then remove some of the seams to keep special UV islands together.
After that I unwrap the mesh and export it into Substance Painter, but I check the option to create the tilesets per UDIM file to avoid the creation of a tileset per material.
Then I explain how to add 2 smart materials to the model by using a balck mask and removing parts of the mask for special UV islands using the polygon fill tool.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this Blender and Substance Painter tutorial I show how to UV unwrap a hard surface model with Blender 2.90. I start with the sharp edges, mark the seams and then remove some of the seams to keep special UV islands together.
After that I unwrap the mesh and export it into Substance Painter, but I check the option to create the tilesets per UDIM file to avoid the creation of a tileset per material.
Then I explain how to add 2 smart materials to the model by using a balck mask and removing parts of the mask for special UV islands using the polygon fill tool.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com










