Uploaded March 2015 | Updated September 2026, 1 hour ago
In this Blender tutorial series first chapter, I'll show you how to locate reference imagery and use it to model a likeness of a person, going on to create the texture, normals, and specular maps, and finally using the particle system to give him some hair.
In this Blender tutorial series first chapter, I'll show you how to locate reference imagery and use it to model a likeness of a person, going on to create the texture, normals, and specular maps, and finally using the particle system to give him some hair.










