Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this live Blender challenge, the community takes control of the modeling session. Viewers suggest objects in real time and we build them from scratch in Blender — exploring modeling workflows, geometry nodes, physics simulations, and lighting techniques along the way.
The stream starts with a community idea: creating a tennis racket and simulating a bouncing tennis ball using Blender physics. We explore soft body physics and collision settings to achieve a realistic bounce effect instead of relying on rigs.
From there the challenge escalates into modeling a cyberpunk-style futuristic weapon, blocking out shapes, building topology, and adding modifiers to create a detailed sci-fi asset. The session wraps with lighting, materials, and rendering techniques to turn a raw model into a cinematic shot.
This kind of live modeling is a great way to learn how experienced artists actually problem-solve inside Blender—experimenting, iterating, and sometimes even crashing Blender along the way.
If you want to understand the fundamentals that make simulations and animation behave correctly, learning the physics behind Blender is essential.
👉 Physics Basics for 3D Artists
cgcookie.com/courses/physics-basics-for-3d-artists
Chapters
0:00 Introduction to the Blender live challenge
1:30 Reviewing previous projects (YETI bottle, lava lamp, shoe)
4:40 Modeling a tennis racket from reference
10:20 Using loop relax and mirror modifiers for clean topology
18:40 Building the tennis racket mesh strings with geometry nodes
32:00 Fixing geometry node issues and boolean crashes
37:10 Simulating a bouncing tennis ball using soft body physics
45:40 Using gravity and mass to control bounce behavior
50:10 Dynamic paint experiment for elastic racket strings
56:00 Viewer challenge: model a cyberpunk gun
1:03:30 Blocking out the weapon base mesh
1:15:20 Modeling the frame and trigger guard
1:28:00 Creating the revolver cylinder
1:40:30 Adding bevels and modifiers for hard surface detail
1:50:00 Lighting setup and cinematic rendering
Blender is at its best when you're experimenting and building things you’ve never made before. These live sessions show that process in real time, from the first primitive to the final render.
#Blender #BlenderTutorial #3DModeling #Blender3D #GeometryNodes #BlenderPhysics
In this live Blender challenge, the community takes control of the modeling session. Viewers suggest objects in real time and we build them from scratch in Blender — exploring modeling workflows, geometry nodes, physics simulations, and lighting techniques along the way.
The stream starts with a community idea: creating a tennis racket and simulating a bouncing tennis ball using Blender physics. We explore soft body physics and collision settings to achieve a realistic bounce effect instead of relying on rigs.
From there the challenge escalates into modeling a cyberpunk-style futuristic weapon, blocking out shapes, building topology, and adding modifiers to create a detailed sci-fi asset. The session wraps with lighting, materials, and rendering techniques to turn a raw model into a cinematic shot.
This kind of live modeling is a great way to learn how experienced artists actually problem-solve inside Blender—experimenting, iterating, and sometimes even crashing Blender along the way.
If you want to understand the fundamentals that make simulations and animation behave correctly, learning the physics behind Blender is essential.
👉 Physics Basics for 3D Artists
cgcookie.com/courses/physics-basics-for-3d-artists
Chapters
0:00 Introduction to the Blender live challenge
1:30 Reviewing previous projects (YETI bottle, lava lamp, shoe)
4:40 Modeling a tennis racket from reference
10:20 Using loop relax and mirror modifiers for clean topology
18:40 Building the tennis racket mesh strings with geometry nodes
32:00 Fixing geometry node issues and boolean crashes
37:10 Simulating a bouncing tennis ball using soft body physics
45:40 Using gravity and mass to control bounce behavior
50:10 Dynamic paint experiment for elastic racket strings
56:00 Viewer challenge: model a cyberpunk gun
1:03:30 Blocking out the weapon base mesh
1:15:20 Modeling the frame and trigger guard
1:28:00 Creating the revolver cylinder
1:40:30 Adding bevels and modifiers for hard surface detail
1:50:00 Lighting setup and cinematic rendering
Blender is at its best when you're experimenting and building things you’ve never made before. These live sessions show that process in real time, from the first primitive to the final render.
#Blender #BlenderTutorial #3DModeling #Blender3D #GeometryNodes #BlenderPhysics










