Blender Excavator Rigging Tutorial | Build a Fully Working Mechanical Rig @mk3dgraphics
Blender Excavator Rigging Tutorial | Build a Fully Working Mechanical Rig  @mk3dgraphics
Uploaded April 2026 | Updated September 2026, 1 week ago
The first 500 people to use my link in the description or scan the QR code will receive a one month free trial of Skillshare! 👉 https://skl.sh/mkgraphics03261
Learn how to rig an excavator in Blender step by step in this complete Blender rigging tutorial. In this video, you’ll build a fully controllable mechanical rig using constraints and clean rigging techniques, perfect for realistic mechanical animation in Blender. This tutorial will help you understand how mechanical rigging in Blender works, including hierarchy setup, constraints, and smooth motion for animation.

🔧What you’ll learn:
● How to rig an excavator in Blender
● Creating a clean and efficient mechanical rig
● Using constraints for controlled mechanical movement
● Building animation-ready rigs in Blender
● Improving your rigging workflow

Download the Excavator Model 👉 drive.google.com/file/d/1H-DcbmJD3Dsvqvcoviye4ZiP7New7swh/view?usp=sharing

⏱️ Timestamps:

00:00 Introduction
01:25 Creating A Bone For The Boom
03:13 Creating A Bone For The Arm
04:06 Creating A Bone For The Bucket
04:41 Bind The Bones To The Mechanism
06:02 Skillshare Promotion
07:06 Rigging The Arm Piston
12:12 Fixing The Dependency Cycle Issue
13:20 Rigging The Bucket Piston
20:07 Rigging The Boom Pistons
24:14 Adding Base Bone
25:56 Limit The Rotation Of Bones

🔍 Keywords:

blender rigging tutorial, excavator rig blender, mechanical rig blender, blender mechanical animation, blender constraints tutorial, how to rig in blender, blender rigging step by step, excavator animation blender

⚠️ This tutorial was created in Blender 5.1, but it should work in newer versions as well.

📌 Don’t forget:

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💬 Leave a comment if you have questions
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#blender #rigging #blender3d #3danimation #b3d
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Blender Excavator Rigging Tutorial | Build a Fully Working Mechanical Rig

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