Uploaded January 2014 | Updated September 2026, 2 weeks ago
I whipped up some quick animations in blandur and finally got them to work in the SDK through a bit of a work-around though using Max.
I think the lag spike on the draw is happening because the SDK has to load the new arm mesh or something.
*COD arms are the property of Treyarch
I whipped up some quick animations in blandur and finally got them to work in the SDK through a bit of a work-around though using Max.
I think the lag spike on the draw is happening because the SDK has to load the new arm mesh or something.
*COD arms are the property of Treyarch



![[Released] - Brokes Scar
http://gamebanana.com/css/skins/119911
Fixed that return to idle. But did I fix the weight of the gun?...no.
AAC Honey Badger http://www.youtube.com/watch?v=m92WkfXHiWg [Released] - Brokes Scar](https://i.ytimg.com/vi/piuJZqXf0Qo/mqdefault.jpg)






