Uploaded March 2021 | Updated September 2026, 2 weeks ago
In this video, I wanted to share with you another update for the Shader Library Add-on (version 1.08).
The Cosmic Shaders Update. These Shaders are Procedurally Generated and have the ability to be changed for variations.
Currently there are three Shaders you can choose from:
Dust World - A Barren Planet
Continental Planet - An Earth-like Planet
Star Sphere - A Star Field
More Planets and features will be added in future updates but if you have any suggestions on things you want to see, be sure to leave a comment below!.
For more information about these shaders or to download the update, head over to our blog post here: darkfallblender.blogspot.com/2021/03/blender-add-on-shader-library-version.html
Thanks to everyone for their support so far! I hope you find this update helpful and as always thanks for watching!.
In this video, I wanted to share with you another update for the Shader Library Add-on (version 1.08).
The Cosmic Shaders Update. These Shaders are Procedurally Generated and have the ability to be changed for variations.
Currently there are three Shaders you can choose from:
Dust World - A Barren Planet
Continental Planet - An Earth-like Planet
Star Sphere - A Star Field
More Planets and features will be added in future updates but if you have any suggestions on things you want to see, be sure to leave a comment below!.
For more information about these shaders or to download the update, head over to our blog post here: darkfallblender.blogspot.com/2021/03/blender-add-on-shader-library-version.html
Thanks to everyone for their support so far! I hope you find this update helpful and as always thanks for watching!.


![Unreal Engine 4: Part 5 - Opening and Closing Door [Lock and Key]
In this video we will be looking at opening and closing a door, along with locking it and adding a key pick up that will unlock the door. We will also add the ability for the door to Slide open (for elevators and other types of sliding doors).
If you would like to use the same key mesh as I did, you can find the link to the download in our blog.
With the Door blueprint, we could simplify it and create Drawers, that can be opened and items can be picked up.
In the Next Part, we will be focusing on the Player Objectives, in order to prepare for adding the Journal..
I hope you are enjoying these videos and as always, thanks for watching!.
Links -
Blog : https://darkfallblender.blogspot.com/p/blog-page_10.html
Facebook Group: https://www.facebook.com/groups/2567808323316891/
Twitter : https://twitter.com/DarkfallStudios Unreal Engine 4: Part 5 - Opening and Closing Door [Lock and Key]](https://i.ytimg.com/vi/wbbBAyYlxU4/mqdefault.jpg)

![Blender VFX Tutorial : Flight of the fireflies [Eevee and Cycles VFX]
In this Blender VFX Tutorial, we will be compositing fireflies. With the help of the Boid Particle system and a bit of tracking we can easily create a surreal fantasy scene.
I am using Blender 2.8 though this tutorial can be done in previous versions (there may be some differences). If you want to download blender 2.8 then follow the link below.
Tracking the shot was not too difficult and considering the motion of the camera, I only added 10 tracking markers.
The background footage I used was downloaded (link below) so I had to let blender work out what my focal length should be.
Once we are happy with the Average solve error, we can then setup our 3d scene.
In this example I remove the background layer (but you may want to keep it and have reflections).
Then using a particle system, we change a few settings to get the effect that we are looking for.
When it comes to rendering, you can render with either Cycles or Eevee. I decided to render with both. Im not sure if its a bug but when we activate motion blur in Eevee it doesnt seem to work.
One of the benefits of rendering with Eevee is the Speed. It took me about 1 hr and 15 mins for Cycles to render this whole animation. Whereas Eevee took only 20 mins.
I also considered adding a light cast to the water but in the end I decided that the Glow from the flies probably wouldnt reach the water but since you are compositing this VFX scene you can decide for yourself.
If you did want a reflection in the water, you could add a mix node and connect the render layers to that mix node. then add a translate node and move the position of the new fireflies to be below the original fireflies ( I would also add a scale node and scale them on the Y a little) then play around with the blend mode and factor to get something that you like.
You can then add your color grading and finalize your shot.
If you create something cool, be sure to post the links in our facebook group!.
Hopefully you enjoyed this Blender Compositing Tutorial and as always,
Thanks for watching!..
Links -
Blog Post: http://bit.ly/32VOLhR
Facebook: http://bit.ly/2ygTiNx
Blender: https://www.blender.org/download/releases/2-80/
Background video: http://bit.ly/2MnqM5o Blender VFX Tutorial : Flight of the fireflies [Eevee and Cycles VFX]](https://i.ytimg.com/vi/xbLnIo8HkGA/mqdefault.jpg)





![Blender 2.8 Tutorial: Project Cloud - [Stylized Sci-fi Planet Surface]
In this video I wanted to continue the Sci fi Space Theme with another Stylized planet surface.
The Idea was to create a simple Canyon scene with some Fog, Clouds and a bridge (for our focal point) snaking off into the distance. For the Clouds, I used the Shader Library addon which you can download for free here: https://darkfallblender.blogspot.com/2020/06/blender-add-on-shader-library-version.html
I created the Cloud Shader for this tutorial and so it still needs a lot of work to not only look good but to be easier to use.. That being said, it will be addressed shortly (time permitted)..
If you want to download any of the assets used in the video you can find the download links in the blog: (Scheduled for upload)
I know this video is quite long but I wanted to fit in as much as I could. Hopefully you will find it useful!.
Free Textures : https://www.textures.com/ Blender 2.8 Tutorial: Project Cloud - [Stylized Sci-fi Planet Surface]](https://i.ytimg.com/vi/yJKg49YKkDI/mqdefault.jpg)