Blender 5.2: NEW Rigging and Animation Features @CGDive
Blender 5.2: NEW Rigging and Animation Features  @CGDive
Uploaded July 2026 | Updated September 2026, 1 week ago
*Support Blender*
fund.blender.org
*Thumbnail character by Stuff Man (used with permission) *
sttuuuufffff.gumroad.com/l/DEVILDINO
*Get the Release Candidate here (official release should come on July 14th)*
builder.blender.org/download/daily

*Video about Remote Asset Libraries by CG Matter/Default Cube*
youtube.com/watch?v=lWnRAZMXOYQ

*CHAPTERS*
00:00 Blender 5.2
00:28 Bone: Modal Operations
01:15 Bone Duplicate & Rename
02:28 Auto IK
03:24 Isolate Curves
04:10 Delete Curve Modifiers
04:45 Select by Keyframe Type
05:06 Motion Paths
05:30 Inbetween for Objects
05:51 Allow Preroll
06:15 Animation Looping
07:22 Markers
07:44 Pose Library
08:09 Outliner - Shapekeys
08:17 Shapekeys - Drag & Drop
08:57 Only Insert Available
09:12 Bone Parent Head/Tail Slider
09:54 Cloth & Hair Physics
12:02 Where are Animation Layers
12:38 Cycles & Eevee
13:23 Modeling Tools
13:52 Online Asset Libraries
14:19 Long Menus
14:27 N-Panel: Compact Categories
14:52 Flip Render Dimensions
15:13 Saving Images

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Blender 5.2: NEW Rigging and Animation FeaturesBlender Proposal: Tapered Bendy Bones[Blender 4.0 RIGIFY]  Ch 3: Rigging a Simple HumanRigify Modular Face 1-1: Intro [FREE CHAPTER][Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)RIGGING L3-5 : This makes using your Rig EASIERBlender Free Extension: Make Human in BlenderRigging & Animation Addons Ive been playing with, Part 3[Blender 4.0 RIGIFY] Ch 2: Rigging BasicsBlender 4.5 Update: Asset Screenshots!Blender Rigging Addons: Face RiggingEasy Dynamic cloth Tearing with Simply Tear addon
CGDive (Blender Rigging Tuts) |

Blender 5.2: NEW Rigging and Animation Features

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