Uploaded August 2026 | Updated September 2026, 3 weeks ago
๐ Free Blender Tools & Assets ๐
๐ ๏ธ MoGraph Toolbox (Free Tools)
superhivemarket.com/products/blender-mograph-toolbox
๐ฌ Stop-Mo (Free Stop Motion Addon)
superhivemarket.com/products/stop-mo
๐ฎ Pixel Kit (Free Pixel Art Addon)
superhivemarket.com/products/blender-pixel-kit
โก Dynamic VFX Pack (Free Sample Pack)
blendermarket.com/products/blender-dynamic-vfx---elemental-asset-pack?ref=434
๐ก Crafty Asset Pack (Free Sample Pack)
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@SouthernShotty
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Blender 5.2 introduces a brand-new Mesh Bevel Node for Geometry Nodes, making it possible to build fully procedural hard surface workflows that previously required long modifier stacks. In this tutorial, I'll show you how the new node works, explain its settings, and build a procedural sci-fi panel system that can be applied to almost any model.
If you create game assets, hard surface props, or procedural modeling tools, this is one of the most exciting Geometry Nodes additions in Blender 5.2.
โข How to use the new Mesh Bevel Node
โข Understanding bevel amount, segments, profiles, and miter settings
โข Outputting bevel selections for masks and shaders
โข Creating procedural hard surface panel cuts
โข Building an entire panel system inside Geometry Nodes
โข Using sharp edges to drive procedural details
โข Recreating traditional modifier stacks procedurally
โข Cleaning up bevels with Merge by Distance
โข Limiting bevels using edge angles
โข Creating reusable Geometry Node assets
Why This Matters
Until now, creating procedural panel cuts usually meant stacking multiple modifiers together and manually tweaking each one. The new Mesh Bevel Node allows these workflows to live entirely inside Geometry Nodes, making them easier to reuse, customize, and apply to different models.
Whether you're building sci-fi assets, mechanical props, or non-destructive modeling tools, this node opens up much cleaner procedural workflows.
Chapters
00:00 โ New Geometry Nodes Feature
00:30 โ Mesh Bevel Basics
02:20 โ Building the System
05:05 โ Creating Panel Cuts
09:54 โ Finishing the Setup
13:12 โ Final Result
๐ Free Blender Tools & Assets ๐
๐ ๏ธ MoGraph Toolbox (Free Tools)
superhivemarket.com/products/blender-mograph-toolbox
๐ฌ Stop-Mo (Free Stop Motion Addon)
superhivemarket.com/products/stop-mo
๐ฎ Pixel Kit (Free Pixel Art Addon)
superhivemarket.com/products/blender-pixel-kit
โก Dynamic VFX Pack (Free Sample Pack)
blendermarket.com/products/blender-dynamic-vfx---elemental-asset-pack?ref=434
๐ก Crafty Asset Pack (Free Sample Pack)
blendermarket.com/products/crafty-asset-pack?ref=434
โค๏ธ Support the Channel
Patreon
patreon.com/southernshotty
Skillshare
skillshare.com/r/user/southernshotty
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐จ Tag me in your artwork!
Instagram: instagram.com/southernshotty
X (Twitter): twitter.com/SouthernShotty
@SouthernShotty
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Blender 5.2 introduces a brand-new Mesh Bevel Node for Geometry Nodes, making it possible to build fully procedural hard surface workflows that previously required long modifier stacks. In this tutorial, I'll show you how the new node works, explain its settings, and build a procedural sci-fi panel system that can be applied to almost any model.
If you create game assets, hard surface props, or procedural modeling tools, this is one of the most exciting Geometry Nodes additions in Blender 5.2.
โข How to use the new Mesh Bevel Node
โข Understanding bevel amount, segments, profiles, and miter settings
โข Outputting bevel selections for masks and shaders
โข Creating procedural hard surface panel cuts
โข Building an entire panel system inside Geometry Nodes
โข Using sharp edges to drive procedural details
โข Recreating traditional modifier stacks procedurally
โข Cleaning up bevels with Merge by Distance
โข Limiting bevels using edge angles
โข Creating reusable Geometry Node assets
Why This Matters
Until now, creating procedural panel cuts usually meant stacking multiple modifiers together and manually tweaking each one. The new Mesh Bevel Node allows these workflows to live entirely inside Geometry Nodes, making them easier to reuse, customize, and apply to different models.
Whether you're building sci-fi assets, mechanical props, or non-destructive modeling tools, this node opens up much cleaner procedural workflows.
Chapters
00:00 โ New Geometry Nodes Feature
00:30 โ Mesh Bevel Basics
02:20 โ Building the System
05:05 โ Creating Panel Cuts
09:54 โ Finishing the Setup
13:12 โ Final Result










