Uploaded September 2020 | Updated September 2026, 1 week ago
In this video I show you the basic sculpting process of the stylized hardsurface axe with Blender 2.91. I voxel remesh parts of the base mesh to use them for sculpting.
Then I use the brushes draw sharp, clay strips, pinch and scrape to add details to the mesh and to give it a stylized look and feel.
For the blade I use a subdivision surface modifier before I voxel remesh so that I get a very crisp, smooth and polished surface.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this video I show you the basic sculpting process of the stylized hardsurface axe with Blender 2.91. I voxel remesh parts of the base mesh to use them for sculpting.
Then I use the brushes draw sharp, clay strips, pinch and scrape to add details to the mesh and to give it a stylized look and feel.
For the blade I use a subdivision surface modifier before I voxel remesh so that I get a very crisp, smooth and polished surface.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com










