Uploaded April 2025 | Updated September 2026, 3 weeks ago
Intergalactic Procedural Shading in Red Giant Geo explores the idea of creating procedurally physically based textures in After Effects while creating the interior of a spaceship as well as a series of intergalactic travel themed effects. Blake talks through the different texture maps that go into creating a physically based texture and how we can use After Effects, fractal noise, and layering a wide variety of different effects to create procedurally generated textures for the interior of a spaceship cabin.
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Intergalactic Procedural Shading in Red Giant Geo explores the idea of creating procedurally physically based textures in After Effects while creating the interior of a spaceship as well as a series of intergalactic travel themed effects. Blake talks through the different texture maps that go into creating a physically based texture and how we can use After Effects, fractal noise, and layering a wide variety of different effects to create procedurally generated textures for the interior of a spaceship cabin.
Get a 14-day trial of Maxon One, including Cinema 4D, Redshift, ZBrush, Red Giant and Forger, at maxon.net/en/try
π£ Follow us for more great content π
πΉ instagram.com/maxonvfx
πΉ facebook.com/MaxonVFX
πΉ linkedin.com/company/maxonvfx
π More info β‘οΈ maxon.net
π© Get the latest news and updates: maxon.net/email-updates










