Uploaded April 2023 | Updated September 2026, 3 weeks ago
Blair Witch PS5 vs Xbox Series X vs Xbox Series S frame rate comparison comparing the games framerate/fps running under backwards compatibility.
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The versions tested were 1.02 on PS5 and 1.0.23.0 on Xbox Series X|S.
The only resolution found on PS5 was 1920x1080.
The only resolution found on Xbox Series S was 1600x900.
Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2737x1540. Pixel counts at 2737x1540 seem to be rare on Xbox Series X. Xbox Series X has 4K HUD elements and the other two consoles do not.
PS5 and Xbox Series X have extra foliage in some scenes and a longer draw distance for some objects than Xbox Series S. Xbox Series X has a Depth of Field effect that doesn't appear to be present on the other consoles. PS5 seems to have SSAO enabled which doesn't appear to be enabled on the other consoles. Xbox Series S has lower quality shadows than the other consoles and Xbox Series X has higher quality shadows than PS5 bit.ly/3JaJbzx
A form of camera stuttering is seen on the Xbox consoles. This camera stuttering wasn't found on Xbox Series S when it reaches 60fps. This stuttering doesn't appear to be just caused by an uneven frame delivery.
Stats: bit.ly/3Ha7Rpv
Frames Pixel Counted: bit.ly/3wzGNuB
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
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Blair Witch PS5 vs Xbox Series X vs Xbox Series S frame rate comparison comparing the games framerate/fps running under backwards compatibility.
Subscribe for more gaming tech analysis: bit.ly/VGTechSubscribe
The versions tested were 1.02 on PS5 and 1.0.23.0 on Xbox Series X|S.
The only resolution found on PS5 was 1920x1080.
The only resolution found on Xbox Series S was 1600x900.
Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2737x1540. Pixel counts at 2737x1540 seem to be rare on Xbox Series X. Xbox Series X has 4K HUD elements and the other two consoles do not.
PS5 and Xbox Series X have extra foliage in some scenes and a longer draw distance for some objects than Xbox Series S. Xbox Series X has a Depth of Field effect that doesn't appear to be present on the other consoles. PS5 seems to have SSAO enabled which doesn't appear to be enabled on the other consoles. Xbox Series S has lower quality shadows than the other consoles and Xbox Series X has higher quality shadows than PS5 bit.ly/3JaJbzx
A form of camera stuttering is seen on the Xbox consoles. This camera stuttering wasn't found on Xbox Series S when it reaches 60fps. This stuttering doesn't appear to be just caused by an uneven frame delivery.
Stats: bit.ly/3Ha7Rpv
Frames Pixel Counted: bit.ly/3wzGNuB
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
Facebook: bit.ly/2D3JyJk










