Uploaded October 2016 | Updated September 2026, 3 weeks ago
So unfortunately I lost a lot of footage for the original part 6 due to my harddrive being full. Some of the things that were created off camera include: a railing for the bridge, clipping certain areas, adding graffiti decals on the walls, and reducing the building to a single floor instead of a two story.
So unfortunately I lost a lot of footage for the original part 6 due to my harddrive being full. Some of the things that were created off camera include: a railing for the bridge, clipping certain areas, adding graffiti decals on the walls, and reducing the building to a single floor instead of a two story.








![Custom Zombies | Hacker - Features
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All features except for the box script which is still in progress, along with missing sounds for the hacker weapon and hacker functions.
Things to Do
Tasks: 8/9
[x] Spawn Hacker : 5 Locations which allow respawn when the hacker is dropped
[x] Doors : [Cost: 200] Wait time = 32.7s
[x] Windows : Receive 100 For Full Repair, Lose 300 if repaired more than twice
[x] Players : Transfer 500 Points
[x ] Mystery Box : Spawns a box at any location for one weapon spin [Cost: 1200]
Re-roll [Cost: 600]
Weapon becomes Tradable
Cash Back - Receive the initial 950 back
[x] Wall Guns : Normal and Upgraded ammo costs swap
[x] Perk Machines : Return Perk for Full Price
Power-Ups : Hacking any Power-Up turns it into a Max Ammo [Cost: 5000]
Hacking a Max Ammo turns it into a Firesale [Cost: 5000]
[x] Round Reward : Carrying the Hacker for 5 rounds rewards the carrier with 500 points
Every additional round increases the reward by 500 points [Max: 2500] Custom Zombies | Hacker - Features](https://i.ytimg.com/vi/SkdqO0H_1Uo/mqdefault.jpg)

