Black Hole Animation | Unity @WriScriSeanThorn
Black Hole Animation | Unity  @WriScriSeanThorn
Uploaded December 2013 | Updated September 2026, 2 weeks ago
Short, experimental, and abstract digital video art where I created a blackhole in Unity by shooting out Particle Effects from the volume shell of the main camera. This simple trick creates an almost perfect circle from charged particles that shift slightly. Lowering the camera's clipping planes and increasing the culling layer will diminish this effect considerably by stopping the particles from being suspended, which is integral to the 'black hole' effect. I'm working on a way to integrate this effect into level design and other animations. I mean, wouldn't it be cool to set a story in front of a black hole slowly eating the stars? In grayscale / black and white composition; edits made in Movie Maker...

Music used: Waltz of the Undertaker by Aaron Spencer (Machinimasound.com)
Licensed under Creative Commons CC-BY 3.0 Unported License | machinimasound.com/license
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WriScriSeanThorn |

Black Hole Animation | Unity

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