BitS: Red Coins 0xA 1:31:26.34 [RTA] @supermarble94
BitS: Red Coins 0xA 1:31:26.34 [RTA]  @supermarble94
Uploaded May 2024 | Updated September 2026, 2 weeks ago
This strat has come a long way since its inception back in December, with my first execution being on Mupen, here youtu.be/UPz6TPeddZs if you care to watch. Thus began my plan to complete a full game, any% run without the use of the A button, but it wouldn't be good enough to just do it. I need to do it *right.* That means practice, practice, and more practice. So since I managed to pull that off, I've been working on refining strategies, so that I won't be spending too long on any one strat in particular, as well as trying to remove as many instances of pause buffering as I reasonably can.

Well, it's been nearing the end of my practicing for quite some time now, and there wasn't really that much left. With BitS left towering over everything, I had no choice but to finally start attempting it. The idea is, if I can get it to be consistent enough to do red coins, then I'll be able to comfortably do a full game run with it. So after a long, long bout of practicing, I managed to complete chuckya drop for the first time on console just a couple of weeks ago, seen here youtu.be/8c5waHnCeyo . I then proceeded to fail the chuckya light grab due to nerves, so I went about trying to improve it even further.

I found a flaw in how I set the HOLP for the CWT, which caused me to need to revisit it. In doing so, I managed to find a much more consistent method to set the HOLP with, but that required me to grab the chuckya differently. Luckily, I also was able to find a setup for that, and even touched upon the CWT itself, so that all 3 of those became relatively safe (as safe as diving off the edge of an abyss with the camera pointed away can be, at least).

But then disaster struck when doing attempts. I managed to get all the way up to the pipe, entered and died in the Bowser fight to reset the chuckya, as well as the goomba I bounced on to get up there, and even collected all 8 coins to spawn the star. All that was left was for me to do the CWT which I had already set up. But while doing the axle walk, the console ghosted an input. My input display clearly caught both pause inputs for a pause buffer, but the wii only recognized the first one. So I ran off to my doom. I figured, oh well this is gonna happen, I'll just do it again. And *the very next time* I got to a similar point, 6/8 red coins, the exact same thing happened in the exact same place. So I resolved to do something about it.

Unfortunately, I was unable to find a safer method of doing axle walk. However, I was still able to find a more consistent texture identifier for if it's the right time to do it. This made it 100% consistent, so long as I actually executed the inputs. Now instead of doing it 20-30 times in a run through failed run ups, I would only be doing it around 5-6 times, assuming I fell a couple times during CWT. This at the very least minimizes the risk of such a catastrophic failure, just by virtue of minimizing how many times I would be attempting it. And so I went to put the new strat to the test.

I've gotten very consistent with the chuckya drop. To the point where I'm actually fairly confident I won't be needing to farm lives after a game over. I got the chuckya drop on my 13th attempt of the day, and on the previous day I was able to get 2 attempts at getting thrown. One of which succeeded, and a secret 3rd attempt that was right on the cusp of getting thrown but I walked too strongly toward the ledge and fell off, with only a single ground pound left to drop the chuckya. My point being, I've become way more consistent with this strat than honestly I think should even be possible. And now I've proven my consistency with the rest of the stage. Any% 0xA is just around the corner.
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supermarble94 |

BitS: Red Coins 0xA 1:31:26.34 [RTA]

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