Uploaded May 2024 | Updated September 2026, 2 weeks ago
This strat has come a long way since its inception back in December, with my first execution being on Mupen, here youtu.be/UPz6TPeddZs if you care to watch. Thus began my plan to complete a full game, any% run without the use of the A button, but it wouldn't be good enough to just do it. I need to do it *right.* That means practice, practice, and more practice. So since I managed to pull that off, I've been working on refining strategies, so that I won't be spending too long on any one strat in particular, as well as trying to remove as many instances of pause buffering as I reasonably can.
Well, it's been nearing the end of my practicing for quite some time now, and there wasn't really that much left. With BitS left towering over everything, I had no choice but to finally start attempting it. The idea is, if I can get it to be consistent enough to do red coins, then I'll be able to comfortably do a full game run with it. So after a long, long bout of practicing, I managed to complete chuckya drop for the first time on console just a couple of weeks ago, seen here youtu.be/8c5waHnCeyo . I then proceeded to fail the chuckya light grab due to nerves, so I went about trying to improve it even further.
I found a flaw in how I set the HOLP for the CWT, which caused me to need to revisit it. In doing so, I managed to find a much more consistent method to set the HOLP with, but that required me to grab the chuckya differently. Luckily, I also was able to find a setup for that, and even touched upon the CWT itself, so that all 3 of those became relatively safe (as safe as diving off the edge of an abyss with the camera pointed away can be, at least).
But then disaster struck when doing attempts. I managed to get all the way up to the pipe, entered and died in the Bowser fight to reset the chuckya, as well as the goomba I bounced on to get up there, and even collected all 8 coins to spawn the star. All that was left was for me to do the CWT which I had already set up. But while doing the axle walk, the console ghosted an input. My input display clearly caught both pause inputs for a pause buffer, but the wii only recognized the first one. So I ran off to my doom. I figured, oh well this is gonna happen, I'll just do it again. And *the very next time* I got to a similar point, 6/8 red coins, the exact same thing happened in the exact same place. So I resolved to do something about it.
Unfortunately, I was unable to find a safer method of doing axle walk. However, I was still able to find a more consistent texture identifier for if it's the right time to do it. This made it 100% consistent, so long as I actually executed the inputs. Now instead of doing it 20-30 times in a run through failed run ups, I would only be doing it around 5-6 times, assuming I fell a couple times during CWT. This at the very least minimizes the risk of such a catastrophic failure, just by virtue of minimizing how many times I would be attempting it. And so I went to put the new strat to the test.
I've gotten very consistent with the chuckya drop. To the point where I'm actually fairly confident I won't be needing to farm lives after a game over. I got the chuckya drop on my 13th attempt of the day, and on the previous day I was able to get 2 attempts at getting thrown. One of which succeeded, and a secret 3rd attempt that was right on the cusp of getting thrown but I walked too strongly toward the ledge and fell off, with only a single ground pound left to drop the chuckya. My point being, I've become way more consistent with this strat than honestly I think should even be possible. And now I've proven my consistency with the rest of the stage. Any% 0xA is just around the corner.
This strat has come a long way since its inception back in December, with my first execution being on Mupen, here youtu.be/UPz6TPeddZs if you care to watch. Thus began my plan to complete a full game, any% run without the use of the A button, but it wouldn't be good enough to just do it. I need to do it *right.* That means practice, practice, and more practice. So since I managed to pull that off, I've been working on refining strategies, so that I won't be spending too long on any one strat in particular, as well as trying to remove as many instances of pause buffering as I reasonably can.
Well, it's been nearing the end of my practicing for quite some time now, and there wasn't really that much left. With BitS left towering over everything, I had no choice but to finally start attempting it. The idea is, if I can get it to be consistent enough to do red coins, then I'll be able to comfortably do a full game run with it. So after a long, long bout of practicing, I managed to complete chuckya drop for the first time on console just a couple of weeks ago, seen here youtu.be/8c5waHnCeyo . I then proceeded to fail the chuckya light grab due to nerves, so I went about trying to improve it even further.
I found a flaw in how I set the HOLP for the CWT, which caused me to need to revisit it. In doing so, I managed to find a much more consistent method to set the HOLP with, but that required me to grab the chuckya differently. Luckily, I also was able to find a setup for that, and even touched upon the CWT itself, so that all 3 of those became relatively safe (as safe as diving off the edge of an abyss with the camera pointed away can be, at least).
But then disaster struck when doing attempts. I managed to get all the way up to the pipe, entered and died in the Bowser fight to reset the chuckya, as well as the goomba I bounced on to get up there, and even collected all 8 coins to spawn the star. All that was left was for me to do the CWT which I had already set up. But while doing the axle walk, the console ghosted an input. My input display clearly caught both pause inputs for a pause buffer, but the wii only recognized the first one. So I ran off to my doom. I figured, oh well this is gonna happen, I'll just do it again. And *the very next time* I got to a similar point, 6/8 red coins, the exact same thing happened in the exact same place. So I resolved to do something about it.
Unfortunately, I was unable to find a safer method of doing axle walk. However, I was still able to find a more consistent texture identifier for if it's the right time to do it. This made it 100% consistent, so long as I actually executed the inputs. Now instead of doing it 20-30 times in a run through failed run ups, I would only be doing it around 5-6 times, assuming I fell a couple times during CWT. This at the very least minimizes the risk of such a catastrophic failure, just by virtue of minimizing how many times I would be attempting it. And so I went to put the new strat to the test.
I've gotten very consistent with the chuckya drop. To the point where I'm actually fairly confident I won't be needing to farm lives after a game over. I got the chuckya drop on my 13th attempt of the day, and on the previous day I was able to get 2 attempts at getting thrown. One of which succeeded, and a secret 3rd attempt that was right on the cusp of getting thrown but I walked too strongly toward the ledge and fell off, with only a single ground pound left to drop the chuckya. My point being, I've become way more consistent with this strat than honestly I think should even be possible. And now I've proven my consistency with the rest of the stage. Any% 0xA is just around the corner.
![LLL: Stage RTA 1xA 16:16.62 [RTA]
Practicing for 120abc LLL: Stage RTA 1xA 16:16.62 [RTA]](https://i.ytimg.com/vi/mQXJn-ECEKE/mqdefault.jpg)
![Castle: Go to Bowser in the Sky 0xA 4:09.85 [RTA]
Retimed to 4:09.85 due to starting timer late but also ending it late. The new setup seems to be working well LMAO
So basically, the hardest part about the old setup was consistently pressing B on the first frame of unpause, so I revisited the setups to see what I could find, and I managed to get a working setup for the entirety of the movement that has me pressing B to dive/rollout on the same frame of the *re*pause, which is much more consistent for me. This puts Mario in a *slightly* different spot for the re-misa at the very end, though, so I had to rework that. The GP in the misa wasnt gonna work as it would need something like 12 Z turns in order to get the right angle. But I managed to get something better. The crawl off the misa actually has 2 frames you can do it for (holding left one extra frame is fine), as well as being able to do either 3f + b or 4f + b for the dive back into the misa, then from there its just a frame perfect rollout when you unpause. Overall, its more inputs than the previous GP into the re-misa, but it *feels* way more consistent to do. Not to mention the unpause + b is just something I need to be able to do regardless, since thats the only way to get light chuckya. Castle: Go to Bowser in the Sky 0xA 4:09.85 [RTA]](https://i.ytimg.com/vi/n9LeXPkQxGA/mqdefault.jpg)


![SSL: Shining Atop the Pyramid + 100 Coins 0xA [RTA]
Yet another setup courtesy of @pannenkoek2012, this time for the HOLP. The current strategy used for this involves walking up against a specific texture and dropping the cork box, but due to how sensitive this HOLP is I wanted to be able to tell if its in the correct place *before* going into the level to attempt the 100 coins. This is because the only indication you would have in a full run of whether or not it was right is potentially 5 or 6 minutes later, once youve collected all the coins and gotten hat in hand, and thats simply unacceptable for doing a 70abc single segment in my opinion. SSL: Shining Atop the Pyramid + 100 Coins 0xA [RTA]](https://i.ytimg.com/vi/oDBE-BDNFRc/mqdefault.jpg)
![SM64 Unlock Upstairs in 1xA 48:35 [WR]
In RTABC, we dont have a way to do short categories, as we dont have access to BLJs. But to make it so we dont *only* have access to any% and 120, we also have a category where we end timing at unlocking the upstairs door, effectively a 16 star category where we just dont proceed to beat the game after fire sea.
There is an embarrassing amount of room for improvement on this, but its literally my first completed run of the category.
Previous WR can be found here: https://youtu.be/l6F8-sPHaeA SM64 Unlock Upstairs in 1xA 48:35 [WR]](https://i.ytimg.com/vi/oL2VU2BzDqI/mqdefault.jpg)

![SSL: Stand Tall on the Four Pillars 0xA 8:56.84 [RTA]
This is not a community improvement in the total A press, rather this is simply a time improvement. This was first done by Ex320kyt and can be found here: https://www.youtube.com/watch?v=YcvEhVSLaYg
I took a breather from RTABC and worked on TAS a little bit, namely because the thought of doing both WDW stars was simply terrifying. I came back to it today intending to practice Express Elevator, and just as I had expected it was incredibly frustrating. The main issue with it is the direction Chuckya throws you is dependent on what direction Mario is facing when he drops Chuckya. The precision needed is about 5 degrees, which is practically imperceptible, so its effectively RNG. Thats on top of the 50% RNG Chuckya gives when he throws Mario with the setup, so I decided to revisit SSL.
The issue with Eyerok is that the record done by Ex320kyt used SDC, which requires cork box coin duplication to get up to 100 coins. This means that best case scenario, it takes around 10 minutes to retry. Thats unacceptable, so I looked at the TAS method for it, and found that theres a relatively easy way of getting the Goombas position somewhat normalized. This isnt good enough for the angle needed for a knockback bounce SDC, but its good enough to predict when the Goomba will step close enough to its home to trigger a jump. From there, it was simply a matter of finding a movement option that will quickly normalize Marios position, then finding a movement option that can bounce on the Goomba and hit the corner of the pillar to do a floor clip. This is the result of that. SSL: Stand Tall on the Four Pillars 0xA 8:56.84 [RTA]](https://i.ytimg.com/vi/phMD2AroR1w/mqdefault.jpg)
![BitDW: Red Coins + Clear 0xA 21:27 [RTA]
This took way too long to do but holy hell its finally done. Took 11 minutes to get the misalignment at the end but I did get it. I finally get to join the club :D BitDW: Red Coins + Clear 0xA 21:27 [RTA]](https://i.ytimg.com/vi/q1Y3o_VknQQ/mqdefault.jpg)

