Bite-Size: How to AutoRig FBX Hand Assets (with Mancanim Humaniod) in Your VR Project @leapmotion
Bite-Size: How to AutoRig FBX Hand Assets (with Mancanim Humaniod) in Your VR Project  @leapmotion
Uploaded July 2016 | Updated September 2026, 2 weeks ago
With the Hands Module 2.0, we’ve massively automated and streamlined the pipeline for creating new 3D hand assets for your Leap Motion projects by connecting 3D models to our Unity Core Assets.

Get the new module and assets and learn how you can autorig a wide array of FBX hand assets for your VR project!

Download Unity Core Assets:
developer.leapmotion.com/unity

Download the Hands Module:
developer.leapmotion.com/gallery/hands-module

And download our new VR tracking software 'Orion' here:
bit.ly/OrionVR
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Bite-Size: How to AutoRig FBX Hand Assets (with Mancanim Humaniod) in Your VR Project

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