birdslight CC1 Announcement @birdslight
birdslight CC1 Announcement  @birdslight
Uploaded August 2026 | Updated September 2026, 2 hours ago
Submissions:
https://forms.gle/EGG7Tybbs1hgXaVT9

Join the Discord to help clarify criteria, get feedback, and check out what everyone is making!
discord.gg/GD2ZgexyS3

Also feel free to DM me on Discord, leave a comment on this video, or message me on GD for any questions! Make sure you allow messages from everyone in GD if you want me to respond :)

I've never hosted a CC before so hopefully everything goes well!

Song: Mulerboy - RemixVoyage
newgrounds.com/audio/listen/2003

Criteria:
1. Classic mode.
2. Use a song made prior to 2010 (last allowed upload date is December 31 2009). NONGs are allowed. Remixes made after 2010 are allowed as long as they sync with the original.
3. Difficulty 4-5* or insane-extreme demon. Margin of error present.
4. Prime object count.
5. No red hitboxes (spikes, saws, etc.).
6. Tell a story. Environmental storytelling is fine, but will be subject to subjective judgement to determine validity. Don't just make whatever and say it's environmental storytelling.
7. Every orb in the level must be skippable (not necessarily in the same run).
8. Same amount of orbs and pads. Portal count is the floored square root of that amount. Each of these objects must be interactable with some gameplay consequence (auto sections permitted). Speed changes are not considered portals.
9. Level must have a fake path at least as long as the square root of the main path's length (in seconds). Do not regard the fake path for difficulty calculation in #3.
10. All move triggers must have a move time of x, where x²+x=0.
11. At least one path must require information, as opposed to skill, whether it be the main path, the fake path, or an optional coin path. Examples include Goldfinch Glade's coin, The Art Of The Blade, Seciov Eht's third coin path, etc.
12. All orbs must fall within a checkerboard pattern of allowed and not allowed placements. The parity of the placements is up to you. Additionally, orbs may not be moved.
13. There must be at least one orb of the current speed's colour per speed section, starting from the moment the player touches the speed portal (or level start) to the moment a portal of a different speed is touched. 0.5x: yellow; 1x: blue; 2x: green, green dash; 3x: purple, purple dash, spider; 4x: red. In the case of multiple speed portal paths, account for all possibilities. Two different paths of the same speed may share an orb as long as both paths can come into contact with the orb.
14. No 1.0 gradient layout blocks (first object in block tab of editor).
15. There must be at least one tree per red or yellow orb. There can be more trees than this, but not less. You are permitted to be creative with the definition of tree, but it will be subject to subjective judgement to determine validity. All trees must be discoverable whilst playing.
16. The amount of portals must not exceed the minimum amount of clicks (presses, not releases, including holding before the level start) required to beat the level. If the level is discovered to be beatable in less clicks than portals, this rule is broken, so be safe. Speed changes do not count as portals.
birdslight CC1 Announcement🔴 LIVE | i forgot i had a cc entry due today🔴 LIVE | gd🔴 LIVE | making a game (level design)🔴 LIVE | making a trigger only level!!!2025 new years! Short challenge by me - HAPPY NEW YEAR! - Geometry Dash 2.2🔴 LIVE | Seciov Eht Building (21.505)🔴 LIVE | Stargrinding🔴 LIVE | lvl reqs :)🔴 LIVE | doing things🔴 LIVE | Building Seciov Eht (8.105) (lots of copy paste)🔴 LIVE | DELTAWAVE polishing
birdslight |

birdslight CC1 Announcement

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