Uploaded April 2026 | Updated September 2026, 1 week ago
Gray, high-contrast shadows on the nose and cheeks make faces read muddy at small sizes. For mobile and card-game art, keep the face well lit, soften the side-nose shadow, and push larger eyes to match the stylization. Clean up your values so the character reads instantly. Full critique and more insights in the full stream.
Gray, high-contrast shadows on the nose and cheeks make faces read muddy at small sizes. For mobile and card-game art, keep the face well lit, soften the side-nose shadow, and push larger eyes to match the stylization. Clean up your values so the character reads instantly. Full critique and more insights in the full stream.










