DERPGDid you know this game had a Japanese release? For some reason, there are no dumps publically available online. There are also very few videos I could find on it. So... for preservation's sake... I went on and purchased it on eBay ($10), dumped the ISO, and wrote widescreen + 60 FPS cheats for it.
It's a shame that the only main difference in versions is the text (except the intro clip). All audio is in English. The saving mechanic is also a bit different. Notice the stuttering in the audio when it tries to access and write to the memory card. Another difference is that NOSTRA's introduction cutscene is in 4:3 aspect ratio here, showing more detail than the 16:9 cropped version that the US copy of the game had. Unfortunately, there are also subtitles baked into the video as well. I don't know if there is a raw version of this cutscene in its original 4:3 ratio but it'd be a nice find if so.
There is one other difference too. The US version's ISO is 1.81 GB while the JP one is 1.59 GB. This is because the JP version is missing one of the bonus videos.
I am uploading these gameplays in parallel with the English release. A link to a playthrough of this stage in the English release is here: youtube.com/watch?v=ZdiOaJu4Ce8
I'm uploading this playthrough to Nico Nico Douga as well. This exact video is on there via this link: nicovideo.jp/watch/sm36987851
I am uploading these gameplays in parallel with my releases of the US version. They are getting the same exact treatment in quality: - 4K resolution (True Widescreen excluding menus and HUDs) - 60 FPS - Properly separated 5.1 Surround Sound with a manually mixed stereo mix - Subtitles (where applicable)
Chapter Metadata: 0:00 PS2 Boot up 0:15 Game start up 0:52 Introduction Video 2:42 Name Entry and Audio Settings 3:30 Mission selection 4:00 Gameplay 8:01 Ending Cinematic 8:13 Mission Results 8:35 NOSTRA Introduction
SpyHunter (2001 - Japanese) - Level 1: Test Track License (4K + Widescreen + 60 FPS)DERPG2020-06-06 | Did you know this game had a Japanese release? For some reason, there are no dumps publically available online. There are also very few videos I could find on it. So... for preservation's sake... I went on and purchased it on eBay ($10), dumped the ISO, and wrote widescreen + 60 FPS cheats for it.
It's a shame that the only main difference in versions is the text (except the intro clip). All audio is in English. The saving mechanic is also a bit different. Notice the stuttering in the audio when it tries to access and write to the memory card. Another difference is that NOSTRA's introduction cutscene is in 4:3 aspect ratio here, showing more detail than the 16:9 cropped version that the US copy of the game had. Unfortunately, there are also subtitles baked into the video as well. I don't know if there is a raw version of this cutscene in its original 4:3 ratio but it'd be a nice find if so.
There is one other difference too. The US version's ISO is 1.81 GB while the JP one is 1.59 GB. This is because the JP version is missing one of the bonus videos.
I am uploading these gameplays in parallel with the English release. A link to a playthrough of this stage in the English release is here: youtube.com/watch?v=ZdiOaJu4Ce8
I'm uploading this playthrough to Nico Nico Douga as well. This exact video is on there via this link: nicovideo.jp/watch/sm36987851
I am uploading these gameplays in parallel with my releases of the US version. They are getting the same exact treatment in quality: - 4K resolution (True Widescreen excluding menus and HUDs) - 60 FPS - Properly separated 5.1 Surround Sound with a manually mixed stereo mix - Subtitles (where applicable)
Chapter Metadata: 0:00 PS2 Boot up 0:15 Game start up 0:52 Introduction Video 2:42 Name Entry and Audio Settings 3:30 Mission selection 4:00 Gameplay 8:01 Ending Cinematic 8:13 Mission Results 8:35 NOSTRA IntroductionHalf-Life: The Christmas Deathmatch 2020 - Episode 12 - Construct (Bonus Round 5)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 10 - ZONE (Bonus Round 3)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 11 - Cubix (Bonus Round 4)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 5 - DoublecrossDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 6 - DatacoreDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 4 - Winter CrossfireDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 13 - Constellation (Bonus Round 6)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 1 - CrossfireDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 14 - Shipment (Bonus Round 7)DERPG2020-12-26 | Yep. I brought MW 2019's Shipment to Half-Life. Unlike the other bonus maps, this one has no audio files, secrets, explosions, or buttons. Instead, the map speaks for itself with its extremely fast-paced gameplay due to its size.
It even has the hilariously bad spawns that the MW version had. In Half-Life, you will spawn in one of the next 5 spawn spots placed in the map (steamcommunity.com/sharedfiles/filedetails/?id=121904692). So, I intentionally placed them next to each other to replicate the bad spawns. The result was that people often spawn in the same spots where they died. It's a joke, obviously.Half-Life: The Christmas Deathmatch 2020 - Episode 9 - Hyperspace (Bonus Round 2)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 8 - Transcend (Bonus Round 1)DERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 3 - SubtransitDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 2 - UndertowDERPG2020-12-26 | ...Half-Life: The Christmas Deathmatch 2020 - Episode 7 - Boot CampDERPG2020-12-26 | ...Crossover Battle feat. iDestyKK (利恵) & Django (ジャンゴ)DERPG2020-10-29 | The Crossover Battle is a multiplayer mode that connects Boktai 2 and Rockman.EXE 5 via GBA Wireless Adapters. Both games are completely different, but both race to beat Shademan.EXE first. This is the Dual POV, featuring both sides simultaneously. The EXE 5 and Boktai 2 POVs are available separately on this channel as well. Links down below.
Unlike other videos on YouTube with Crossover Battles side-by-side, the audio in this video prioritises whoever is going to win a match (and Boktai 2's audio when in menus). The loser's audio is reduced to 10%. You can tell which audio is dominant with a speaker icon being lit beside each POV. It's also properly synced via ffmpeg.
Participating in Crossover Battle is critical to 100% completion in both games. Both wins and losses score each side "Crossover Points", which the players can spend on exclusive content from the other game. In Boktai 2, it's so you can get the Rockman.EXE armours/protectors (which also recolour Django). In Rockman.EXE 5, it's so you can get secret chips like GunDelSolEX and Otenko.
Because I have game-clear saves for both the Japanese versions of Boktai 2 and Rockman.EXE 5, I wanted to get the Crossover content for both of them. So I handed my Boktai 2 save off to a friend of mine so he can face me in Crossover Battle. That friend's name? "Django"! I wish I was joking...
Timestamps: 0:00 - Intro & Unlocking Secret Mode (Boktai 2) 1:17 - Battle 1 4:23 - Battle 2 7:12 - Battle 3 9:35 - Battle 4 12:29 - Battle 5 16:12 - Battle 6 18:52 - Battle 7 21:54 - Battle 8 25:26 - Battle 9 27:58 - Battle 10 31:23 - Battle 11SpyHunter (2001) - Level 14: Eye of the Storm (4K + Widescreen + 60 FPS)DERPG2020-06-19 | Beaten in 4:34. Not bad. NOSTRA never had a chance. This mission took a lot of time to get right. 3:57 was easily the most frustrating part. Also, I'm not really sure why the humming sound in the room with the Four Horseman did not play in this video but did in my Japanese version playthrough. I don't think I had such an inconsistency when I played this on an actual PS2 but whatever. Lastly, regarding 1:49... yes... it says to disable it with EMP. Yes... I did that... then I blew it up. The game doesn't penalise you for it, surprisingly.
Chapter Metadata: 00:00 - Level Selection 00:49 - Loading 01:06 - Objective Overview 01:27 - Gameplay 06:07 - Ending Cinematic 06:46 - Credits 08:25 - Mission ResultsSpyHunter (2001 - Japanese) - Level 14: Eye of the Storm (4K + Widescreen + 60 FPS)DERPG2020-06-19 | Beaten in 4:32. Not bad. NOSTRA never had a chance. This mission took a lot of time to get right. 3:56 was easily the most frustrating part. Also, I'm not really sure why the humming sound in the room with the Four Horseman played in this video but not in my US version playthrough. I don't think I had such an inconsistency when I played this on an actual PS2 but whatever. Lastly, regarding 1:48... yes... it says to disable it with EMP. Yes... I did that... then I blew it up. The game doesn't penalise you for it, surprisingly.
ニコニコ動画 Link: nicovideo.jp/watch/sm36991258SpyHunter (2001) - Level 2: Dragon Strike (4K + Widescreen + 60 FPS)DERPG2020-06-07 | ...SpyHunter (2001) - Level 1: Test Track License (4K + Widescreen + 60 FPS)DERPG2020-06-06 | Haven't touched this classic in a looooong time. Now that PCSX2 can emulate it properly (almost), I thought it's time to give it the quality touch-up it deserves.
This is the first level. There are no real enemies. Think of it as a tutorial to demonstrate what the G-6155 Interceptor (the vehicle) is capable of doing. As each level goes by, there are upgrades that are unlocked for it. This can include offensive weapons (Machine Gun upgrades, Missiles, EMP, Railgun) or rear weapons (Smoke, Flamethrower). The gameplay isn't the fastest, but the goal is to give you the content in the highest quality possible.
I am also uploading levels of the Japanese release in parallel with this one. The playthrough of this level in the Japanese release is here: youtube.com/watch?v=BF6d7tTQjeg
Now before anyone goes and complains, the true 4K and 60 FPS only take place in-level. Menus, cutscenes, etc are all in 30 FPS. Menus with the FPS uncapped make everything go almost "too" fast.
Here's a list of changes to make the viewing experience better: - Cutscenes were manually scaled to preserve their original aspect ratio - Midway & Paradigm Intro Videos are 4:3 (1.33). - Intro sequence and all mission endings are 48:25 (1.92). - NOSTRA's video is at a true 16:9 aspect ratio. - Properly separated 5.1 surround sound (After I enable it in sound settings @ 2:59) + Proper Stereo track mixed by hand. - No audio clipping (Volume is intentionally set to 60% to give enough headroom) - True 4K 3D rendered graphics + Widescreen Hack - 60 FPS (Except in menus... Everything goes too fast) - Toggleable Subtitles in 3 languages: - US English - UK English - Japanese (NOSTRA Cutscene only, from the Japanese release)
Surround sound on the PS2 is a bit tricky, since PCSX2 doesn't support outputting it just yet. Though, when Surround is enabled in-game, a Stereo stream encoded with Dolby Pro Logic II is sent to the speakers. Dolby Pro Logic II was made to be split from Stereo to 5.1, so I got ffmpeg to split it for me. There's some cross-talk between the channels, but it works at least! And yes, YouTube now supports 5.1. That was a welcome addition by them. :)
Chapter Metadata: 0:00 PS2 Boot up 0:15 Game start up 0:54 Introduction Video 2:42 Name Entry and Audio Settings 3:10 Mission selection 3:21 Loading 3:37 Objective Overview 4:11 Gameplay 7:34 Ending Cinematic 7:46 Mission Results 8:02 NOSTRA IntroductionMega Man ZX Advent - All Anime Cutscenes (English - 960p - No Music)DERPG2020-02-25 | The higher resolution videos are straight from the Zero/ZX Legacy Collection. The videos were intended to have music in the background playing. These raw videos do not have a music track playing, so you get proper separation.
Timestamps of Videos: 0:00 - Intro Video (Grey) 1:08 - Intro Video (Ashe) 1:46 - Megamerge (Grey) 2:35 - Megamerge (Ashe) 3:15 - Albert's Betrayal (Grey) 3:54 - Albert's Betrayal (Ashe) 4:33 - Aile's Double Megamerge 6:08 - Vent's Double Megamerge 7:10 - Albert's Second Form
Get it on Steam: store.steampowered.com/app/999020/Mega_Man_ZeroZX_Legacy_CollectionRockman ZX Advent - All Anime Cutscenes (Japanese - 960p - No Music)DERPG2020-02-25 | The higher resolution videos are straight from the Zero/ZX Legacy Collection. The videos were intended to have music in the background playing. These raw videos do not have a music track playing, so you get proper separation.
Timestamps of Videos: 0:00 - Intro Video (Grey) 1:08 - Intro Video (Ashe) 1:46 - R.O.C.K. ON! (Grey) 2:35 - R.O.C.K. ON! (Ashe) 3:15 - Albert's Betrayal (Grey) 3:54 - Albert's Betrayal (Ashe) 4:33 - Aile's Double R.O.C.K. ON 6:08 - Vent's Double R.O.C.K. ON 7:10 - Albert's Second Form
Get it on Steam: store.steampowered.com/app/999020/Mega_Man_ZeroZX_Legacy_CollectionRockman ZX - All Anime Cutscenes (Japanese - 960p - No Music)DERPG2020-02-25 | The higher resolution videos are straight from the Zero/ZX Legacy Collection. The videos were intended to have music in the background playing. These raw videos do not have a music track playing, so you get proper separation.
Get it on Steam: store.steampowered.com/app/999020/Mega_Man_ZeroZX_Legacy_CollectionHalf-Life: The Christmas Deathmatch 2019 - Episode 13 - Constellation (Bonus Round 6)DERPG2019-12-26 | ...Half-Life: The Christmas Deathmatch 2019 - Episode 10 - ZONE (Bonus Round 3)DERPG2019-12-26 | ...Half-Life: The Christmas Deathmatch 2019 - Episode 12 - Construct (Bonus Round 5)DERPG2019-12-26 | ...Half-Life: The Christmas Deathmatch 2019 - Episode 6 - DatacoreDERPG2019-12-26 | ...