BF6 Portal: Block Basics #6 Custom Bots/AI and Waypoints @ViperStudiosAndy
BF6 Portal: Block Basics #6 Custom Bots/AI and Waypoints  @ViperStudiosAndy
Uploaded April 2026 | Updated September 2026, 19 hours ago
Now that we have a working TDM mode, it's time to make some aggressive bots that will hunt down players. Then we will look at setting up waypoints for them to scout around the map.

Community Plugin Tutorial: youtu.be/XewHnXlO5eQ

BF Portal Discord:
discord.com/invite/8un9qY5AvV

Patreon:
patreon.com/cw/andy6170

Blocks and map at the start of this video:
mega.nz/file/fhQ3CYiI#0p2rBkyDNVQiudVhALnxoffmgtzO93jEuDPU9jOuErc

Completed blocks and map from this episode:
mega.nz/file/yoBkyAbQ#8vjxAS6AfjdQBsccsYarzrC0mnzBN_Ha8Nr9iT5JLl8

Timestamps:
0:00 Intro
0:49 Adding the AI Spawners in Godot
3:29 Spawning AI
9:35 AI Deploy logic
15:10 AI Combat Logic
21:25 AI Navigation Logic
22:14 Alternative scout logic
23:50 Ignore spawn protection for custom bots
24:28 Turn off Default bots
24:47 Testing Aggressive Bots
25:42 Adding Custom Waypoints
28:20 Programming Custom Waypoints
35:16 Testing Waypoints
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BF6 Portal: Block Basics #6 Custom Bots/AI and Waypoints

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