Uploaded July 2025 | Updated September 2026, 3 weeks ago
discord.gg/yokaiwatch 101Leafy goes bananza for Donkey Kong Bananas on Nintendo Switch 2! Let's Play a full walkthrough of the entire story game of Donkey Kong's newest 3D adventure by the Mario team with Pauline! I can't wait to see the story!
Donkey Kong Developer Interview for those unaware, this is basically a new Super Mario Odyssey game!
Chapter 1: Chain of destruction
First, can you introduce yourselves?
Motokura:
Hello, I’m Kenta Motokura, the producer for Donkey Kong Bananza. Until now, I've mostly been involved in the development of 3D Mario (1) games, having directed Super Mario 3D World (2) and Super Mario Odyssey (3). In terms of Donkey Kong games, I worked on the character designs for Donkey Kong Jungle Beat (4). As the producer for Donkey Kong Bananza, I crafted the game's concept and set the direction for the overall structure and player controls.
(1) A term that refers to an action game in the Super Mario series in which Mario moves around in a 3D space. In contrast, 2D Mario games refer to side-scrolling 2D platformers in the same series.
(2) A Wii U game released in November 2013. In this 3D platformer, up to four players can explore the Sprixie Kingdom, a land full of surprises, where new transformations, such as Cat Mario and Double Mario, were introduced. Additional accessories may be required for multiplayer mode, sold separately. Super Mario 3D World + Bowser's Fury, which includes additional modes, was released on Nintendo Switch in February 2021.
(3) A Nintendo Switch game released in October 2017. In this 3D platformer, players join Mario and his hat-shaped ally Cappy on a globe-trotting adventure, exploring ancient ruins, big cities, and much more.
(4) Released in 2005 on Nintendo GameCube in Europe and North America. A Wii version of the game was released in May 2009 in North America and June 2009 in Europe. As Donkey Kong, players explore various kingdoms in the jungle, the clouds, and the ocean with the help of powerful moves like punches and shockwaves. The Nintendo GameCube version is played with the DK Bongos accessory, while the Wii version is controlled with unique actions that utilise motion controls.
Takahashi:
Hello, I’m Kazuya Takahashi, one of the directors for this game. I joined Nintendo in 2020, but before that, I worked on a broad spectrum of games, including open-world RPGs and arcade games. For this game, I gave direction on the game design and worked on the level design, cut scenes, and text creation.
Tanaka:
Hello, I’m Wataru Tanaka, another of the game's directors. I've been involved in the development of several 3D Mario games since Super Mario Galaxy 2. For Super Mario Odyssey, I implemented player controls and directed the core system of action elements. As the programming director for Donkey Kong Bananza, I mostly provided direction on the processing performance and utilisation of system functions for Nintendo Switch 2, as well as enemy behavior.
Watanabe:
Hello, I’m Daisuke Watanabe, the art director. I was in charge of character design in the Super Mario Galaxy series and joined Super Mario 3D World as the design lead. I oversaw Donkey Kong Bananza's overall art direction.
Kubo:
Hi, I’m Naoto Kubo, the sound director. I’ve previously composed music for Super Mario Maker and led the overall sound development for Super Mario Odyssey. As the sound director for Donkey Kong Bananza, I co-ordinated overall sound development and controlled quality. I also composed some of the game's music myself.
Thank you. It sounds like staff members who've previously worked on 3D Mario games, in particular Super Mario Odyssey, were central to Donkey Kong Bananza's development. But how is it that the 3D Mario development team ended up creating a new game in the Donkey Kong series?
Motokura:
Development began when Koizumi-san (5) approached our team and said, “With an eye to expanding the Donkey Kong franchise further, I'd like the team that's been working on 3D Mario games to create a 3D Donkey Kong game”. The Donkey Kong series started with an arcade game created by Miyamoto-san (6). It featured a lot of things that were innovative for arcade games at the time, such as narrative-based gameplay and stage composition with varied design. Later on, we had success with the Donkey Kong Country series (7) developed with Rare Ltd. (8), and I think those titles also represented a significant innovation as Super NES games with unique visuals. So this time around, tasked with developing a Donkey Kong game ourselves, we decided we were going to aim for another big innovation.
discord.gg/yokaiwatch 101Leafy goes bananza for Donkey Kong Bananas on Nintendo Switch 2! Let's Play a full walkthrough of the entire story game of Donkey Kong's newest 3D adventure by the Mario team with Pauline! I can't wait to see the story!
Donkey Kong Developer Interview for those unaware, this is basically a new Super Mario Odyssey game!
Chapter 1: Chain of destruction
First, can you introduce yourselves?
Motokura:
Hello, I’m Kenta Motokura, the producer for Donkey Kong Bananza. Until now, I've mostly been involved in the development of 3D Mario (1) games, having directed Super Mario 3D World (2) and Super Mario Odyssey (3). In terms of Donkey Kong games, I worked on the character designs for Donkey Kong Jungle Beat (4). As the producer for Donkey Kong Bananza, I crafted the game's concept and set the direction for the overall structure and player controls.
(1) A term that refers to an action game in the Super Mario series in which Mario moves around in a 3D space. In contrast, 2D Mario games refer to side-scrolling 2D platformers in the same series.
(2) A Wii U game released in November 2013. In this 3D platformer, up to four players can explore the Sprixie Kingdom, a land full of surprises, where new transformations, such as Cat Mario and Double Mario, were introduced. Additional accessories may be required for multiplayer mode, sold separately. Super Mario 3D World + Bowser's Fury, which includes additional modes, was released on Nintendo Switch in February 2021.
(3) A Nintendo Switch game released in October 2017. In this 3D platformer, players join Mario and his hat-shaped ally Cappy on a globe-trotting adventure, exploring ancient ruins, big cities, and much more.
(4) Released in 2005 on Nintendo GameCube in Europe and North America. A Wii version of the game was released in May 2009 in North America and June 2009 in Europe. As Donkey Kong, players explore various kingdoms in the jungle, the clouds, and the ocean with the help of powerful moves like punches and shockwaves. The Nintendo GameCube version is played with the DK Bongos accessory, while the Wii version is controlled with unique actions that utilise motion controls.
Takahashi:
Hello, I’m Kazuya Takahashi, one of the directors for this game. I joined Nintendo in 2020, but before that, I worked on a broad spectrum of games, including open-world RPGs and arcade games. For this game, I gave direction on the game design and worked on the level design, cut scenes, and text creation.
Tanaka:
Hello, I’m Wataru Tanaka, another of the game's directors. I've been involved in the development of several 3D Mario games since Super Mario Galaxy 2. For Super Mario Odyssey, I implemented player controls and directed the core system of action elements. As the programming director for Donkey Kong Bananza, I mostly provided direction on the processing performance and utilisation of system functions for Nintendo Switch 2, as well as enemy behavior.
Watanabe:
Hello, I’m Daisuke Watanabe, the art director. I was in charge of character design in the Super Mario Galaxy series and joined Super Mario 3D World as the design lead. I oversaw Donkey Kong Bananza's overall art direction.
Kubo:
Hi, I’m Naoto Kubo, the sound director. I’ve previously composed music for Super Mario Maker and led the overall sound development for Super Mario Odyssey. As the sound director for Donkey Kong Bananza, I co-ordinated overall sound development and controlled quality. I also composed some of the game's music myself.
Thank you. It sounds like staff members who've previously worked on 3D Mario games, in particular Super Mario Odyssey, were central to Donkey Kong Bananza's development. But how is it that the 3D Mario development team ended up creating a new game in the Donkey Kong series?
Motokura:
Development began when Koizumi-san (5) approached our team and said, “With an eye to expanding the Donkey Kong franchise further, I'd like the team that's been working on 3D Mario games to create a 3D Donkey Kong game”. The Donkey Kong series started with an arcade game created by Miyamoto-san (6). It featured a lot of things that were innovative for arcade games at the time, such as narrative-based gameplay and stage composition with varied design. Later on, we had success with the Donkey Kong Country series (7) developed with Rare Ltd. (8), and I think those titles also represented a significant innovation as Super NES games with unique visuals. So this time around, tasked with developing a Donkey Kong game ourselves, we decided we were going to aim for another big innovation.






![Monster Hunter Stories 3 is finally Here! Live 100% Part 1
https://discord.gg/yokaiwatch 101Leafys Monster Hunter Stories 3 journey begins with the demo released today on PC! Lets dive in and search for Espinas! The Monster Hunter Stories series consists of role-playing games (RPGs) derived from the Monster Hunter franchise. In these games, players embark on an adventure in the world of Monster Hunter, assuming the role of a Monster Rider who forges bonds with, raises, and coexists with monsters. Capcom today announced the third title and official sequel, Monster Hunter Stories 3: Twisted Reflection. The company plans to release the game in 2026 and is developing it with the aim of delivering a title that satisfies not only series fans, but all fans of RPGs.
Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry leading game development capabilities in order to create highly entertaining gameplay experiences.
About the Monster Hunter Series
The Monster Hunter series consists of hunting action games that pit players against giant monsters in beautiful natural environments. Beginning with the first title in 2004, the series established a new genre in which players cooperate to hunt ferocious monsters with their friends, growing into a global phenomenon with cumulative sales of the series exceeding 122 million* units.
*As of June 30, 2025
[ Product Details ]
Title Monster Hunter Stories 3: Twisted Reflection
Genre RPG
Platform Nintendo Switch™, PlayStation®5 system, Xbox Series X|S, PC
Release Date 2026
Copyrights ©CAPCOM
We dive into the 2nd Season of Fantasy Life i on 101Leafy! Last time, our heroes epic journey took us through all of Ginormosia... and now, The Dons evil alter-ego has sent us into the world of dreams! What awaits our Stick? Find out when Expand the World releases this X-mas!
Fantasy Life i is now in its final stage of development! All game data has been completed, and we are currently making the final balance adjustments. Compared to the version shown at Tokyo Game Show 2024, it has become even more fun. After release, Id love to jump into online play and enjoy it together with everyone!
I believe that once you try the full version, youll find yourself thinking like: Oh? This is even more fun than I expected! → Wait, this is seriously amazing! → Wow?! So many things to explore!
In terms of content volume, this is the largest Fantasy Life game yet in every aspect. I apologize for the delay in the release, but this extra time has allowed us to bring full multi-platform support, Cross-Save (so you can carry your save data across different consoles), and Cross-Play (letting players on different platforms enjoy online multiplayer together). Weve also made major UI improvements, ensuring a more polished and seamless experience. Now, were finally bringing this game to completion in the best possible form. Please look forward to it!
BOOTH Asset Credits
Akari Base Model by YVT-STORE
Precious School Uniforms by SASA-Cafe Monster Hunter Stories 3 is finally Here! Live 100% Part 1](https://i.ytimg.com/vi/uTY0_04jQbg/mqdefault.jpg)



