Beghouled Cycle @goodpea2
Beghouled Cycle  @goodpea2
Uploaded August 2024 | Updated September 2026, 2 weeks ago
how to recreate this for your own:
- Clone a beghouled level
- under UpgradeMap, create a loop (A→B, B→A) can be a loop of 2 or more
- for the preplaced plants, use InitialPlantProperties
limitation: DO NOT place plants in a way that they'll make a match-3 (no 3 or more of the same type in a row or column)
- add dummy craters using InitialGridItemProperties on the tiles that aren't supposed to have plants
- define the upgraded plants in BeghouledSeedBankProperties like a normal beghouled level, then the original plants in BeghouledUpgradeList
- IMPORTANT: if the plant is going to be swappable, include it under BeghouledProps - InitialPlants, otherwise nothing will happen when you click on the seedpacket
- make the MatchesToWin value = 0 to prevent swapping
Beghouled CycleGT000 too slow? NOT ANYMORE. Grind Thousand SE & version 1.6 updateNot useless anymore! - pvz2 project ECLISE - rebalancing showcasePvZ 2 Redesigned: Balancing Mints #2 - Grind ThousandECLISE IS WAY HARDER THAN INTENDED - Alpha 3 release & announcementPvZ 2 Redesigned: Plantable Marigold? - Grind ThousandThomas Bergersen - Pixie (unreleased) Piano ArrangementSUPER PLANTS - Grind Thousand Version 2.2Two Steps From Hell - Away With Your Fairies (piano arrangement)Pvz2: Requiem (Blind stream) - part 2Pea Pod vs. Gatling Pea! - pvz2 Grind Thousand: a Little Big Update gameplayPvZ 2 Redesigned: one mint for ALL plants? - Grind Thousand
goodp2 |

Beghouled Cycle

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER