Bedlam Veil | Hardmode Guide | Elder Scrolls Online @Temfoolery
Bedlam Veil | Hardmode Guide | Elder Scrolls Online  @Temfoolery
Uploaded March 2024 | Updated September 2026, 2 weeks ago
It's actually veil but I was stupid while writing the script and kept writing it Vile like a dumb but ye. Here this is overall I feel like this came out pretty nice I got rid of the un edited Hardmode fights as it just added unnecessary time to the video if you really want to see the Fights I have them in a separate video on my channel. This dungeon overall is very easy and it's really surprising that over the PTS nothing was changed about them.

I did find out later that most the bug report I was sending in I never actually sent :D fuuuuuuuuuuuuuuun. Overall however nothing was to buggy just mostly lacked much difficulty. Shattered is fun and the Last boss is stupidly funny after 40% but hey what you going to do.

There are some things in this video that I would like to be able to change slightly with wording and what have you as I wrote both of these scripts on Week 3 of PTS and I have found some funny strats that aren't "good" but just some stupid ways of getting around mechanics.

I hope this helps some people at least figure out what some mechanics do and how some mechanics fully work.

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Some more important things about the actual video. Finding ways to explain the same mechanic over and over again was very difficult as most of the mechanics in this dungeon were thing does AoE don't stand in AoE profit... A big example of this is Darkshard most of Darkshards attacks are heavily telegraphed and really don't need much of an explanation.

I was also trying some stuff out with displaying information in the Info Cards. This is why at the start of the video I actually say the Damage I'm taking vs later where it switches to general descriptors of how much damage something does. I want to add the reason behind this here and the system I use when determining whether something does low, moderate, and heavy damage.

For the reason for the general descriptors its more about the fact that I may use a slightly different build or a DPS might have slightly better uptimes on certain buffs or what have you. So giving an exact number became kinda pointless later in the creation process. I did continue for a little in the other guide as these were being made at the same time.

The actual meaning behind it is quite simple and I hope explaining it here may make it easier for me later.

Low - DPS and Healer don't have to worry. These attacks will chunk healers and DPS but as long as they don't get hit 2 - 3 times by the attack then they should be fine. Tanks don't have to worry at all.

Moderate - DPS and Healer will be killed instantly or near Instantly by these attacks. Tanks have to pay attention to these mechanics as they can kill surprising quickly. DoTs and Direct damage are treated slightly differently to each other as a DoT that deals low actual damage but applies De-Buffs may end up in Moderate due to the actual killing potential of the attack.

Heavy - DPS, Healers, and Tanks either have to dodge roll or the tank can barely survive while blocking. DoTs again are treated slightly differently as something like Shattered's DoT I would go back and put in Heavy damage due to other mechanics causing the DoT to deal way more damage than the actual ticks imply.

I hope this clears somethings up on the somewhat messing nature of information in this guide. Also one other thing I started experimenting with displaying gear we use. This was the first attempt at it I feel like it got better in the Oathsworn Pit Guide. :D

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Track: Beave - Talk [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/uZi8_rnqgHg?si=3WOFIA2pX_qcDk-Z
Free Download / Stream: ncs.io/Talk

0:00 - Intro
0:26 - Trash
4:30 - Shattered Champion
8:05 - Darkshard
18:30 - Secrets
20:10 - The Blind
26:03 - Outro
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Bedlam Veil | Hardmode Guide | Elder Scrolls Online

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