Uploaded May 2026 | Updated September 2026, 2 weeks ago
In this video, I’m going hands-on with the Sony mocopi Pro kit and XYN Motion Studio to show you what the real setup process looks like, how quickly you can capture motion, edit animations, and bring that data into creative workflows like avatars, animation, and Blender.
I also wanted to show the side of this that matters most to creators, not just what it is, but what you can actually do with it.
Big thanks to Sony for sponsoring this video. 🙌
If you’re working with avatars, animation, game development, virtual production, or digital content creation, this is a really interesting setup to look at.
=========LINKS:=========
🔗▶Sony mocopi Pro Kit - electronics.sony.com/more/mocopi/all-mocopi/p/qmss1-uscxp
🔗▶XYN Motion Studio Product Page - xyn.sony.net/en/products/xyn_motion_studio?utm_source=chatgpt.com
🔗▶XYN Motion Studio Download Page - xyn.sony.net/en/apps/download/motion_studio?utm_source=chatgpt.com
CHAPTERS:
00:00 Sony mocopi Motion Capture Preview
00:29 What We’re Testing Today
01:44 Getting Past the Sensor Setup
02:48 Battery Life & Session Workflow
03:07 XYN Motion Studio Animation Editor
03:38 Capture Mode, Live Output & Sensor Options
04:18 Avatars, Backgrounds & Character Testing
05:21 Exporting Motion Data: BVH to FBX
05:48 Bringing mocopi Animation into Blender
06:46 Blender Plugin Compatibility Tip
07:19 Tracking, Recalibration & Final Thoughts
08:06 Thanks to Sony & Closing Thoughts
09:05 Live mocopi Demo in Blender
09:59 Home Studio Mocap Workflow Recap
10:37 Final Caleb Potter Moment
=========CONTACT/SUPPORT=========
☕Buy Me a Coffee! - bmc.link/calebcriste
💘Help Support Me On Patreon! - patreon.com/RealityCheckVR
📆Book a One-on-One Consultation! - bit.ly/3Okad8v
-
⚫Twitter: twitter.com/RealityCheckVR
🔵FB Page: facebook.com/RealityCheckVR
🟠Instagram: instagram.com/RealityCheckVR
🟡 LinkedIn! - linkedin.com/in/calebcriste
In this video, I’m going hands-on with the Sony mocopi Pro kit and XYN Motion Studio to show you what the real setup process looks like, how quickly you can capture motion, edit animations, and bring that data into creative workflows like avatars, animation, and Blender.
I also wanted to show the side of this that matters most to creators, not just what it is, but what you can actually do with it.
Big thanks to Sony for sponsoring this video. 🙌
If you’re working with avatars, animation, game development, virtual production, or digital content creation, this is a really interesting setup to look at.
=========LINKS:=========
🔗▶Sony mocopi Pro Kit - electronics.sony.com/more/mocopi/all-mocopi/p/qmss1-uscxp
🔗▶XYN Motion Studio Product Page - xyn.sony.net/en/products/xyn_motion_studio?utm_source=chatgpt.com
🔗▶XYN Motion Studio Download Page - xyn.sony.net/en/apps/download/motion_studio?utm_source=chatgpt.com
CHAPTERS:
00:00 Sony mocopi Motion Capture Preview
00:29 What We’re Testing Today
01:44 Getting Past the Sensor Setup
02:48 Battery Life & Session Workflow
03:07 XYN Motion Studio Animation Editor
03:38 Capture Mode, Live Output & Sensor Options
04:18 Avatars, Backgrounds & Character Testing
05:21 Exporting Motion Data: BVH to FBX
05:48 Bringing mocopi Animation into Blender
06:46 Blender Plugin Compatibility Tip
07:19 Tracking, Recalibration & Final Thoughts
08:06 Thanks to Sony & Closing Thoughts
09:05 Live mocopi Demo in Blender
09:59 Home Studio Mocap Workflow Recap
10:37 Final Caleb Potter Moment
=========CONTACT/SUPPORT=========
☕Buy Me a Coffee! - bmc.link/calebcriste
💘Help Support Me On Patreon! - patreon.com/RealityCheckVR
📆Book a One-on-One Consultation! - bit.ly/3Okad8v
-
⚫Twitter: twitter.com/RealityCheckVR
🔵FB Page: facebook.com/RealityCheckVR
🟠Instagram: instagram.com/RealityCheckVR
🟡 LinkedIn! - linkedin.com/in/calebcriste










