Uploaded September 2025 | Updated September 2026, 2 weeks ago
A playthrough of Hudson's 1994 license-based platformer for the NES, Beauty and the Beast.
Beauty and the Beast for the NES was a very late release for the NES, coming out nearly three years after the film had debuted in theaters, and it's a fairly obscure one. Despite having been given a multi-page feature and review in the August 1994 issue of Nintendo Power, the game was only ever released in PAL regions.
Loosely following the plot of the movie, as the beast, your goal is to become human again by making Belle fall in love with you. In the first three stages, you'll have to jump, climb, and roar your way through various parts of the castle, viciously mauling everything that dares get in your way. For the finale, you'll lead Gaston on a chase to the top of the castle ramparts, where you'll earn your salvation by helping him shuffle off this mortal coil.
The game was developed by Probe, and it's a simplified adaptation - a "demake" - of their Super Nintendo game (youtu.be/zmqiT2IfLGU) that debuted in July '94. It's generally slower and less fluid feeling than the SNES version, but the level layouts and controls are similar. The graphics suffer all the expected cutbacks (there's less color, the sprites are smaller and less detailed, and the animation is choppier) and there are a few head-scratching artistic choices that stand out for the wrong reasons (like the Rygar-esque blood red sky in stage two, and the hideous Belle sprite that shows up for the snowball fight), but everything is still recognizable.
The soundtrack is good, though. Instead of attempting to cut down the SNES game's music, Jeroen Tel wrote a new set of tracks that do a great job setting the tone for wandering around a creepy castle, sounding like a slightly less chaotic and dissonant take on his work in Bram Stoker's Dracula. It won't likely appeal to people who loathe the Europeggio-core chiptune aesthetic, but I liked it.
But overall, like the SNES game, I didn't care much for how Beauty and the Beast on the NES plays. The beast is slow and cumbersome, which is thematically appropriate, but not particularly conducive to fun platforming action. The beast comes to a dead stop whenever he lands from a jump, so there's no sense of forward momentum to push the action along. The game doesn't buffer your inputs as animations play out, either, so it's way too easy to fall off ledges when attempting to make consecutive jumps. I felt like I was locked in a never-ending battle to get the beast to do what I wanted, and that made for an extraordinarily frustrating game to play.
Beauty and the Beast's awkward mechanics and drab graphics aren't well-tailored to its target audience, but it's playable and mildly entertaining. If nothing else, it's heaps better than the NES Disney games that came after it.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Hudson's 1994 license-based platformer for the NES, Beauty and the Beast.
Beauty and the Beast for the NES was a very late release for the NES, coming out nearly three years after the film had debuted in theaters, and it's a fairly obscure one. Despite having been given a multi-page feature and review in the August 1994 issue of Nintendo Power, the game was only ever released in PAL regions.
Loosely following the plot of the movie, as the beast, your goal is to become human again by making Belle fall in love with you. In the first three stages, you'll have to jump, climb, and roar your way through various parts of the castle, viciously mauling everything that dares get in your way. For the finale, you'll lead Gaston on a chase to the top of the castle ramparts, where you'll earn your salvation by helping him shuffle off this mortal coil.
The game was developed by Probe, and it's a simplified adaptation - a "demake" - of their Super Nintendo game (youtu.be/zmqiT2IfLGU) that debuted in July '94. It's generally slower and less fluid feeling than the SNES version, but the level layouts and controls are similar. The graphics suffer all the expected cutbacks (there's less color, the sprites are smaller and less detailed, and the animation is choppier) and there are a few head-scratching artistic choices that stand out for the wrong reasons (like the Rygar-esque blood red sky in stage two, and the hideous Belle sprite that shows up for the snowball fight), but everything is still recognizable.
The soundtrack is good, though. Instead of attempting to cut down the SNES game's music, Jeroen Tel wrote a new set of tracks that do a great job setting the tone for wandering around a creepy castle, sounding like a slightly less chaotic and dissonant take on his work in Bram Stoker's Dracula. It won't likely appeal to people who loathe the Europeggio-core chiptune aesthetic, but I liked it.
But overall, like the SNES game, I didn't care much for how Beauty and the Beast on the NES plays. The beast is slow and cumbersome, which is thematically appropriate, but not particularly conducive to fun platforming action. The beast comes to a dead stop whenever he lands from a jump, so there's no sense of forward momentum to push the action along. The game doesn't buffer your inputs as animations play out, either, so it's way too easy to fall off ledges when attempting to make consecutive jumps. I felt like I was locked in a never-ending battle to get the beast to do what I wanted, and that made for an extraordinarily frustrating game to play.
Beauty and the Beast's awkward mechanics and drab graphics aren't well-tailored to its target audience, but it's playable and mildly entertaining. If nothing else, it's heaps better than the NES Disney games that came after it.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Getsu Fuuma Den (Famicom) Playthrough [English]
A playthrough of Konamis 1987 horror-themed action-adventure game for the Nintendo Famicom, Getsu Fuuma Den (月風魔伝).
Since the game was a Japanese exclusive, I used a translation patch for this recording. You can find the patch at https://www.romhacking.net/translations/3482/
Getsu Fuuma Den follows the story of Fuuma, the youngest of a trio of brothers who ruled over the surface kingdom. The demon Ryuukotuki rose from Hell to take over the world, and the three fought fiercely with their legendary pulse swords, but it was not enough. Fuuma, the lone survivor, now seeks to recover his fallen brothers swords and wreak vengeance on the one who took everything from him.
That sounds a lot like the setup for Namcos Genpei Toumaden and its sequel, Samurai Ghost (https://youtu.be/bVQl-RvvMaY), dont you think?
And if Fuumas name sounds familiar, thats probably because hes based on the fabled Sengoku-era badass Fuuma Koutaro, leader of the Fuuma ninja and rival of Hattori Hanzou. He has been the basis for many video game characters, including Fuuma from the World Heroes series and Koutaro from Onimusha 2. The Fuma shuriken from Final Fantasy IV was also named after him.
Getsu Fuuma Den sees Fuuma running across feudal Japan, hacking his way through hordes of nightmarish creatures in his quest for the blades that are needed to take on Ryuukotuki. The world is broken up into three primary areas, each with its own overworld map, substages, and boss dungeon.
Being a Konami game from the mid/late 80s, the gameplay is an amalgamation of several distinct styles. The overworld resembles that of an RPG, complete with shops and places to speak with NPCs for hints on where to go next. The action stages are hack-and-slash platforming fare, and by defeating enemies and consuming their spirits, you can level up the strength of your attacks. The dungeons, where youll find the bosses who guard the weapons, play out as 3D mazes from an over-the-shoulder view and incorporate their own unique real-time battle system.
Its an ambitious design that yokes its elements together to create an unexpectedly grand sense of scale, and the variety in the graphics goes a long way in selling the scope of the world. Its an extraordinary looking game for a 1987 release. (I especially loved the trippy vaporwave backdrops you see in some of the outdoor areas, like at 1:53:26).
Getsu Fuuma Den is often likened to Castlevania, but the horror theme aside, they have little in common (though I did appreciate the hilariously named Simon enemy, who you can see in action at 9:31). While the game incorporates ideas from several other Konami titles, it doesnt neatly compare to any single one. The closest analog would probably be Teenage Mutant Ninja Turtles (https://youtu.be/k4MjHpc25eg) - the platforming has a similar floaty feel and the overworlds are similarly structured - but broadly claiming broadly that theyre alike would be stretching the truth a bit far.
However much it resists being pigeonholed, Getsu Fuuma Den is a quality game from Konamis golden 8-bit era, and for NES fans, that should be more than enough reason to give it a look. Its dark, stylish, innovative, challenging, and fun. What more could you want?
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Getsu Fuuma Den (Famicom) Playthrough [English]](https://i.ytimg.com/vi/ZsJzcATo0zs/mqdefault.jpg)


![Project X Zone (3DS) Playthrough [4 of 5]
A playthrough of Bandai Namcos 2013 action/strategy-RPG for the Nintendo 3DS, Project X Zone.
This is the fourth part of a five-part playthrough, showing Chapters 33 through 39.
Chapter 33: Die Even Harder 0:00
Chapter 34: Is Paris Burning Again? 56:44
Chapter 35: The Dark Savior 2:33:20
Chapter 36: Nemesis 4:21:21
Chapter 37: A Familiar Future 6:02:07
Chapter 38: The Lord of Puppets 7:34:07
Chapter 39: The Devil Never Cries 9:08:00
Part 1: https://youtu.be/5f_TWkgrLQQ
Part 2: https://youtu.be/bKeli3Y0mqk
Part 3: https://youtu.be/USUZLJAFodw
Part 5: https://youtu.be/9wD2_hMu6RY
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Project X Zone (3DS) Playthrough [4 of 5]](https://i.ytimg.com/vi/_1CiFNkRWwA/mqdefault.jpg)
![Dead of the Brain (PC Engine CD) Playthrough [English]
Dead of the Brain (PC Engine CD) Playthrough [English] Dead of the Brain (PC Engine CD) Playthrough [English]](https://i.ytimg.com/vi/_LJcvLbRMNM/mqdefault.jpg)





