Uploaded October 2018 | Updated September 2026, 6 hours ago
Avoid these animation and story mistakes made in Disenchantment! ⚔👹😲
This is an in-depth analysis of the good, the bad and the ugly in Matt Groening's new animation series on Netflix. We cover animation mistakes like a lack of overshoots and eases and why the story feels a bit thin most of the time. Find out what types of humor are used, what jokes are working best and why.
Story mistakes
Clearly define genre and tone of your story. Pre-production is meant for experimenting and finding the direction that works best. Then build on that instead of confusing your audience by switching things up too often. Promising one type of story and then mostly doing another is breaking a promise to the audience.
Watch out for inconsistencies in your world rules. If a character can sit in fire, it's weird that he is afraid of lava - especially when a human later in the series survived falling in said lava.
Animation mistakes
If you are on a tight budgets at least add overshoots to catch fast motions - it's more important than eases.
A head rotation without a dip down just looks creepy. You have to draw breakdowns anyway, so draw some that show an arc.
Avoid these animation and story mistakes made in Disenchantment! ⚔👹😲
This is an in-depth analysis of the good, the bad and the ugly in Matt Groening's new animation series on Netflix. We cover animation mistakes like a lack of overshoots and eases and why the story feels a bit thin most of the time. Find out what types of humor are used, what jokes are working best and why.
Story mistakes
Clearly define genre and tone of your story. Pre-production is meant for experimenting and finding the direction that works best. Then build on that instead of confusing your audience by switching things up too often. Promising one type of story and then mostly doing another is breaking a promise to the audience.
Watch out for inconsistencies in your world rules. If a character can sit in fire, it's weird that he is afraid of lava - especially when a human later in the series survived falling in said lava.
Animation mistakes
If you are on a tight budgets at least add overshoots to catch fast motions - it's more important than eases.
A head rotation without a dip down just looks creepy. You have to draw breakdowns anyway, so draw some that show an arc.
![Easiest way to animate follow through: straight ahead - 2D animation course [011]
How to animate a cloth dragging behind using a straight ahead animation method. This is one of the more intuitive ways to master the animation principle of follow-through, drag and overlapping action.
Support us on Patreon: https://patreon.com/animatorisland
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Premium lesson - physics and character animation: https://animislnd.com/skillshare-basic-physics
Premium lesson - logo animation: https://animislnd.com/skillshare-logo-animation Easiest way to animate follow through: straight ahead - 2D animation course [011]](https://i.ytimg.com/vi/XkfC-_blR1A/mqdefault.jpg)


![How to animate dangling stuff: Follow-through, drag, overlap animation principles - 2D class [010]
How to animate cloth and tails being dragged behind? Create smooth and surprisingly real animation using drag, follow-through and overlap!
Support us on Patreon: https://patreon.com/animatorisland
Join the Group Mentoring: https://animislnd.com/group-mentoring
Premium lesson - physics and character animation: https://animislnd.com/skillshare-basic-physics
Premium lesson - logo animation: https://animislnd.com/skillshare-logo-animation
This animation tutorial for beginners covers some of the most important principles of animation:
# Drag
Loose, attached parts tend to start moving with a delay and lag behind because of inertia.
This is clearly visible at the tip of dangling cloth or tails. They seem to briefly stay in place after the element they are attached to already started moving and they are being dragged behind pointing towards the direction they came from.
Drag is also an important part of body mechanics. Depending on the motion, body parts can be dragged behind by a rapid main action.
Elements that were dragged behind tend to overshoot into a follow through motion after the main action came to a stop.
# Follow Through
Loose, attached parts tend to continue moving after the leading element came to a stop.
When a leading element is slowing down, the dragged behind parts still have a lot of momentum and therefore keep going at a higher speed, which causes them to pass the main element.
# Overlap
Different elements of an object or body, come to a stop of different times.
This usually happens because an attached, looser element still has to continue a follow-through motion after the leading element already stopped moving. How to animate dangling stuff: Follow-through, drag, overlap animation principles - 2D class [010]](https://i.ytimg.com/vi/XwqKw0DvUew/mqdefault.jpg)
![[Live] Working on 2D art & animations
FREE 2D animation class: Free 2D class: https://animatorisland.com/2d
Support me on Patreon: https://www.patreon.com/animatorisland
Group Mentoring: https://animatorisland.com/group-mentoring [Live] Working on 2D art & animations](https://i.ytimg.com/vi/YcyFmiwdhVM/mqdefault.jpg)
![[Live] Analyzing the Human Nose for Artists
Recording now available! If you want to know about the human nose you should PICK this video! Ha! See, because nose... pick... Anyway, JK is here to talk all things noses. Learn how the ol shnozaroo grounds the entire face, and how a slight variation will make the person or character look totally different!
Show your love for Animator Island with some Patreon support! https://www.patreon.com/animatorisland
- More in this art analysis series: https://youtube.com/playlist?list=PLnf5AcU_9T9rGvQYH1hxXtsIuJmVD4mHy
Part 1: Lecture
Part 2: Analysis and Application
Part 3: Questions and Answers [Live] Analyzing the Human Nose for Artists](https://i.ytimg.com/vi/YhziyijaSak/mqdefault.jpg)

![[Live] Animating a head turn with eye blink
A character turning their head is one of the 51 animation exercises for beginners. In this live stream we will go through the animation workflow step by step showing you how to animate a head turn.
FREE 2D animation class: Free 2D class: https://animatorisland.com/2d
Support me on Patreon: https://www.patreon.com/animatorisland
Group Mentoring: https://animatorisland.com/group-mentoring [Live] Animating a head turn with eye blink](https://i.ytimg.com/vi/_Ed6Xe6uAhw/mqdefault.jpg)


![What animation software should I use? How to animate 2D class [#002]
Sign up for class and get the bonus video: https://animatorisland.com/2d
This is the first thing many people ask me when they start learning animation: What is the best animation software they should use?
But like with many things in life, the answer is: It depends...
The animation software mentioned in the video:
OpentToonz
Krita
Pencil2d What animation software should I use? How to animate 2D class [#002]](https://i.ytimg.com/vi/a5JlNC16P_w/mqdefault.jpg)