Uploaded June 2023 | Updated September 2026, 9 hours ago
Batman Arkham Origins Gameplay | Ultra High Graphics [2K HDR 60FPS]
Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Corey May, Ryan Galletta, and Dooma Wendschuh, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.
The development of Arkham Origins began in 2011. WB Games Montréal took over development duties from the series creator Rocksteady Studios, which was preoccupied with Batman: Arkham Knight and thus would not have been able to release a new game for a considerable time. The team chose to make the game a prequel to explore certain aspects of the Batman character, such as his vulnerability and lack of experience, that previous games could not; the story was inspired by the comics Batman: Legends of the Dark Knight and "Batman: Year One", and was developed with input from writer Geoff Johns. Development of the multiplayer mode was handled by the British studio Splash Damage, separately from the main game.
Arkham Origins was released worldwide on October 25, 2013 for the PlayStation 3, Wii U, Windows, and Xbox 360. The game received a generally mixed reception, especially in comparison to the previous titles; it was praised for its voice acting, boss battles, storyline, visuals and score, but was criticized for its large amount technical issues and a general lack of innovation in gameplay mechanics, while the multiplayer aspect was considered an unnecessary addition to the series. A companion game, Batman: Arkham Origins Blackgate, was released alongside Arkham Origins for the Nintendo 3DS and PlayStation Vita, and a spin-off mobile game for iOS and Android platforms was released in October 2013. An animated sequel, Batman: Assault on Arkham, was released in 2014, and a successor video game, Batman: Arkham Knight, was released in June 2015.
#ps5 #playstation5
Batman Arkham Origins Gameplay | Ultra High Graphics [2K HDR 60FPS]
Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Corey May, Ryan Galletta, and Dooma Wendschuh, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.
The development of Arkham Origins began in 2011. WB Games Montréal took over development duties from the series creator Rocksteady Studios, which was preoccupied with Batman: Arkham Knight and thus would not have been able to release a new game for a considerable time. The team chose to make the game a prequel to explore certain aspects of the Batman character, such as his vulnerability and lack of experience, that previous games could not; the story was inspired by the comics Batman: Legends of the Dark Knight and "Batman: Year One", and was developed with input from writer Geoff Johns. Development of the multiplayer mode was handled by the British studio Splash Damage, separately from the main game.
Arkham Origins was released worldwide on October 25, 2013 for the PlayStation 3, Wii U, Windows, and Xbox 360. The game received a generally mixed reception, especially in comparison to the previous titles; it was praised for its voice acting, boss battles, storyline, visuals and score, but was criticized for its large amount technical issues and a general lack of innovation in gameplay mechanics, while the multiplayer aspect was considered an unnecessary addition to the series. A companion game, Batman: Arkham Origins Blackgate, was released alongside Arkham Origins for the Nintendo 3DS and PlayStation Vita, and a spin-off mobile game for iOS and Android platforms was released in October 2013. An animated sequel, Batman: Assault on Arkham, was released in 2014, and a successor video game, Batman: Arkham Knight, was released in June 2015.
#ps5 #playstation5
![NieR Automata Gameplay | Ultra High Graphics [2K HDR]
NieR Automata Gameplay | Ultra High Graphics [2K HDR]
Nier: Automata[b] is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port was published the following year. A Nintendo Switch port was released in 2022.
Nier: Automata is set during a proxy war between alien-created Machines and human-crafted androids, focusing on the actions of combat android 2B, scanner android 9S, and rogue prototype A2. The story requires multiple playthroughs, with each playthrough revealing new story elements. The gameplay combines role-playing elements with action-based hack-and-slash combat. It also includes gameplay from other video game genres, with elements varying from shoot em up to text adventure.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe reprising their roles in Nier. Akihiko Yoshida, known for his work in the Final Fantasy series, led character design. The goal was to make a sequel game that would be faithful to Nier while improving the combat system. Because the project was new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open-world environment. The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill.
Nier: Automata was announced at E3 2015; it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games were issued after its release. The game was localized by 8-4, translators of Nier. Critics praised the games story, themes, gameplay, and music; but drew criticism for some visual and technical problems. The PC release drew a mixed response due to technical issues that were not officially addressed until 2021. Sales surpassed expectations and as of April 2023, the game had shipped 7.5 million copies worldwide.
#ps5 #playstation5 NieR Automata Gameplay | Ultra High Graphics [2K HDR]](https://i.ytimg.com/vi/DxDJ-9PnoAM/mqdefault.jpg)
![Need for Speed Shift Gameplay | Ultra High Graphics [2K HDR 60FPS]
Need for Speed Shift Gameplay | Ultra High Graphics [2K HDR 60FPS]
Need for Speed: Shift is the thirteenth installment of the racing video game franchise Need for Speed. It was developed by Slightly Mad Studios in conjunction with EA Bright Light and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Portable, Android, iOS, Symbian, Windows Mobile, MeeGo and J2ME in 2009.
Shifts gameplay focuses on simulation, rather than the arcade racing of previous titles. Shift was followed by a sequel, Shift 2: Unleashed, in 2011.[4]
As of 2021, Shift is no longer available for purchase in any online stores.
#ps5 #playstation5 Need for Speed Shift Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/Emv5EEJqAQE/mqdefault.jpg)
![Prince of Persia The Forgotten Sands Gameplay | Ultra High Graphics [2K HDR 60FPS]
Prince of Persia The Forgotten Sands Gameplay | Ultra High Graphics [2K HDR 60FPS]
Prince of Persia: The Forgotten Sands refers to a group of 2010 action-adventure video games developed and published by Ubisoft, with each version handled by different internal teams. The main version was developed for PlayStation 3, Xbox 360 and Windows; other versions were developed for Nintendo DS, PlayStation Portable, mobile and web browsers, and a notable version for the Wii. It forms part of the Prince of Persia series, and is set within the continuity of Prince of Persia: The Sands of Time (2003).
All versions of the game are set between The Sands of Time and Warrior Within (2004). The stories follow an unnamed Prince on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different djinn. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements.
Development of The Forgotten Sands began alongside the 2008 series reboot to correspond with the movie adaptation of The Sands of Time. After the movie was delayed, the games concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development teams main goal was a return to the series traditional roots after the reboots period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series.
#ps5 #playstation5 Prince of Persia The Forgotten Sands Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/Ep7wEvmMCh0/mqdefault.jpg)

![Need for Speed Rivals Gameplay | Ultra High Realistic Graphics [2K HDR]
Need for Speed Rivals Gameplay | Ultra High Realistic Graphics [2K HDR]
Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Rivals was well received by critics at E3 2013 and was awarded with Best Racing Game from Game Critics Awards. It also received mostly positive reviews upon release. It was followed in 2015 by the mobile game Need for Speed: No Limits and the unsubtitled reboot of this franchise.
#ps5 #playstation5 Need for Speed Rivals Gameplay | Ultra High Realistic Graphics [2K HDR]](https://i.ytimg.com/vi/Fk3wItY5kok/mqdefault.jpg)
![Alan Wake Remastered Gameplay | Ultra High Graphics [2K HDR]
Alan Wake Remastered Gameplay | Ultra High Graphics [2K HDR]
Alan Wake is an action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022. The story follows bestselling thriller novelist Alan Wake as he tries to uncover the mystery behind his wifes disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the games release. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Chiefly written by Sam Lake, Alan Wake took over five years to create. The game was originally developed as an open-world survival game as an anti-thesis to Remedys prior linear Max Payne games, but struggled over three years in merging the gameplay with the action-thriller story they wanted to tell. After an intense two-month period, the team reworked the game to be a more traditional linear game broken into an episodic approach but which better supported the planned narrative structure and capable of reusing much of the open world assets already built.
The game received positive reviews from critics, has garnered a cult following, and is often praised for its visuals, sound, narrative, pacing and atmosphere. Alan Wake was awarded the first spot in Time magazines list of the top 10 video games of 2010.[1] Alan Wakes American Nightmare, a stand-alone spin-off, was released in February 2012 on the Xbox Live Arcade service.
One cancelled sequel became the foundation and inspiration of Remedys next title, Quantum Break. Later, Remedy released Control in 2019, which takes place in a shared universe with Alan Wake. A sequel, Alan Wake II, was announced at The Game Awards 2021 in December 2021 and is scheduled for release in October 2023.
#ps5 #playstation5 Alan Wake Remastered Gameplay | Ultra High Graphics [2K HDR]](https://i.ytimg.com/vi/G9sXKywklnY/mqdefault.jpg)
![Resident Evil 3 Remake Gameplay | Ultra High Graphics [2K HDR 60FPS]
Resident Evil 3 Remake Gameplay | Ultra High Graphics [2K HDR 60FPS]
Resident Evil 3[b] is a 2020 survival horror game developed and published by Capcom. It is a remake of the 1999 game Resident Evil 3: Nemesis. Players control former elite agent Jill Valentine and mercenary Carlos Oliveira as they attempt to find a vaccine and escape from a city during a viral outbreak. The game is played from a third-person perspective and requires the player to solve puzzles and defeat monsters while being pursued by a creature called Nemesis. It was released for PlayStation 4, Windows, and Xbox One in April 2020 and for Amazon Luna, PlayStation 5, and Xbox Series X/S in June 2022, with a Nintendo Switch cloud version also released in November 2022.
Most of Resident Evil 3 was developed concurrently with the 2019 remake of Resident Evil 2 and both games run on Capcoms RE Engine. Although it features the same premise as the original, many parts were rearranged in favor of a more focused story. To honor the more action-oriented approach of the original, developers revamped the movement speed and animations from the Resident Evil 2 remake and added the ability to dodge attacks. Because some features from the original game were excluded, a separate online multiplayer game, Resident Evil: Resistance, was bundled with Resident Evil 3.
The game received generally favorable reviews from critics, who praised its compelling narrative, tense atmosphere, and graphics. Criticism was targeted at its short length and missing features from the original. The greater emphasis on action and scripted sequences also disappointed some critics. The game had sold over 7 million copies by March 2023.
#ps5 #playstation5 Resident Evil 3 Remake Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/GMQ0KOwD9tc/mqdefault.jpg)
![Old But Gold
Prince of Persia: The Two Thrones is a 2005 action-adventure video game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java (mobile phones only). The game was later censored and ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords.[1] The Wii version utilizes the motion-sensing functionality of its controller, while the PSP version added exclusive content and local multiplayer.
The Two Thrones is the sixth main installment of the Prince of Persia series, and the final chapter of the Sands of Time trilogy, but is not the last game to be set in its continuity. The story follows the Prince as he returns to his home in Babylon, only to find that his actions in Warrior Within have undone the events of The Sands of Time. The villainous Vizier is back from the dead and kills the Princes companion Kaileena, absorbing the Sands of Time from her, which transform him into an immortal monster. Now, the Prince must work together with his past love Farah (whom he meets for the first time in this new timeline) to defeat the Vizier once and for all, while also struggling against his own Dark Prince persona, which is slowly corrupting him.
Upon release, the game received generally positive reviews, with praise for its story, characters, level design, graphics, combat and new speed kill mechanic, but the PSP and Wii versions reviewed significantly worse than the others. It was also a commercial success, selling over 1.5 million copies within one month of release. Following The Two Thrones, the series was rebooted a second time with 2008s Prince of Persia. The series returned to the Sands of Time continuity with 2010s Prince of Persia: The Forgotten Sands, which is set between the events of The Sands of Time and Warrior Within.
#ps5 #princeofpersia #ubisoft Old But Gold](https://i.ytimg.com/vi/G_HVg5c7vlU/mqdefault.jpg)
![Mirrors Edge Catalyst Gameplay | Ultra High Graphics [2K HDR 60FPS]
Mirrors Edge Catalyst Gameplay | Ultra High Graphics [2K HDR 60FPS]
Mirrors Edge Catalyst is a first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors.
Mirrors Edge Catalyst received mixed reviews from critics upon release, with most reviewers praising the free-running gameplay and visuals, but criticising its storyline and combat system.
#ps5 #playstation5 Mirrors Edge Catalyst Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/GfQTNJDQc34/mqdefault.jpg)
![Crash Bandicoot N. Sane Trilogy Gameplay | Ultra High Graphics [2K HDR 60FPS]
Crash Bandicoot N. Sane Trilogy Gameplay | Ultra High Graphics [2K HDR 60FPS]
Crash Bandicoot N. Sane Trilogy is a platform video game developed by Vicarious Visions and published by Activision. It is a compilation of remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. Initially released as a timed exclusive for PlayStation 4 in June 2017, it was ported to Nintendo Switch, Windows, and Xbox One in June 2018. It received generally positive reviews from critics and sold over 10 million copies by February 2019.
#ps5 #playstation5 Crash Bandicoot N. Sane Trilogy Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/GjHZn5xs-2Y/mqdefault.jpg)
![Metal Gear Rising Revengeance Gameplay | Ultra High Graphics [2K HDR 60FPS]
Metal Gear Rising Revengeance Gameplay | Ultra High Graphics [2K HDR 60FPS]
Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.
Revengeance is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, the player controls returning Metal Gear character Raiden as he confronts a private military company that wants to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series usual stealth elements are also optional to reduce combat.
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames involvement, although Kojima Productions retained responsibility for the games overall plot and Raidens design.
Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the games focus on action, its soundtrack, and its boss fights; some criticism was directed at its camera mechanics and the short length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. While those involved in the games production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ensuing conflicts between Konami and Kojima Productions. Since 2022, the game had resurfaced in internet popularity due to its direction and has become a staple in contemporary meme culture.
#playstation5 #ps5 Metal Gear Rising Revengeance Gameplay | Ultra High Graphics [2K HDR 60FPS]](https://i.ytimg.com/vi/GmwXxZVCLN4/mqdefault.jpg)