Uploaded September 2015 | Updated September 2026, 3 days ago
Though it pains me to say it, Batman Arkham Knight is still an unplayable mess of a game. On PC we now have the latest Batman Arkham Knight patch and while it has increased frame-rates it has not stabilised them.
Batman Arkham Knight is not stable above 30fps - constantly wandering around by anything up to 20fps in some scenes.
At this stage I think the problem won't be solved by optimisation. The engine is bottle necking constantly on the AI and with the huge LOD and large view distance it's a recipe for bottle necking.
Basically this game was built for consoles running at 30fps and as soon as you try to do that on a PC at 60fps it falls apart and no amount of patching is going to make it rock solid and stable. Subscribe for updates on Facebook: https://m.me/androidizen?ref=join For the worlds best miniatures for tabletop gaming check out what we all did next weprintminiatures.com
Though it pains me to say it, Batman Arkham Knight is still an unplayable mess of a game. On PC we now have the latest Batman Arkham Knight patch and while it has increased frame-rates it has not stabilised them.
Batman Arkham Knight is not stable above 30fps - constantly wandering around by anything up to 20fps in some scenes.
At this stage I think the problem won't be solved by optimisation. The engine is bottle necking constantly on the AI and with the huge LOD and large view distance it's a recipe for bottle necking.
Basically this game was built for consoles running at 30fps and as soon as you try to do that on a PC at 60fps it falls apart and no amount of patching is going to make it rock solid and stable. Subscribe for updates on Facebook: https://m.me/androidizen?ref=join For the worlds best miniatures for tabletop gaming check out what we all did next weprintminiatures.com










