Uploaded February 2020 | Updated September 2026, 2 weeks ago
There always seems to be a lot of TYGER guards around when you don't need 'em!
DOWNLOADS:
---
Sonic: drive.google.com/open?id=1ewNUzDcgmuWa-yXx3n2sTrYMOTEmHfUi
Eggman: drive.google.com/open?id=1WWSuuduJ48vrBerelStw8CZjNqjeUbTN
TexMod: fileplanet.com/archive/p-16225/Texmod-v0-9b
SONIC CHARACTER CODE:
---
LoadPC Playable_Batman_Animated
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Set BmGame.RPawnPlayer StandMeshOffset (z=-118) | Set BmGame.RPawnPlayer CrouchMeshOffset (z=-63) | Set BmGame.RPawnPlayer Drawscale 1.7
Set SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head' Stretches ((Bone="Bip01_Pelvis",Scale=0.45,Phase=STRETCHPHASE_PreRender)
fov 110
SONIC MESH-CODE:
---
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_body'
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Set BmGame.RPawnPlayer StandMeshOffset (z=-118) | Set BmGame.RPawnPlayer CrouchMeshOffset (z=-63) | Set BmGame.RPawnPlayer Drawscale 1.7
Set SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head' Stretches ((Bone="Bip01_Pelvis",Scale=0.45,Phase=STRETCHPHASE_PreRender)
fov 110
EGGMAN MESH-CODE:
---
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Hugo_Strange.Mesh.Hugo_Strange_skin'
set RAddContentPlayerCharacterMesh BodyMesh None
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Hugo_Strange.Physics.Hugo_Strange_Ragdoll'
JOKER'S ANIMATIONS:
---
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Joker_Movement.Code.JK_MovementBasic',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
These are skins for Animated Series Batman and Hugo Strange. You can play as Batman using the character code above or load his meshes from challenge mode character select. As for Strange's, you can copy his meshes from the first cutscene or the fight at the top of Wonder Tower. Finally, for Joker's animations, you can copy them from the Joker's Carnival challenge map.
Follow me on Twitter!
twitter.com/ElectroNukeSam
Join my Discord server!
discord.gg/hbvmEwr
Check out my Tumblr blog!
electronuke.tumblr.com
NEXT VIDEO: Batman Arkham City: The Black Bat (A Cheap Batman Rip-Off)
Thanks for watching!
- Sam Burke, AKA ElectroNuke.
There always seems to be a lot of TYGER guards around when you don't need 'em!
DOWNLOADS:
---
Sonic: drive.google.com/open?id=1ewNUzDcgmuWa-yXx3n2sTrYMOTEmHfUi
Eggman: drive.google.com/open?id=1WWSuuduJ48vrBerelStw8CZjNqjeUbTN
TexMod: fileplanet.com/archive/p-16225/Texmod-v0-9b
SONIC CHARACTER CODE:
---
LoadPC Playable_Batman_Animated
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Set BmGame.RPawnPlayer StandMeshOffset (z=-118) | Set BmGame.RPawnPlayer CrouchMeshOffset (z=-63) | Set BmGame.RPawnPlayer Drawscale 1.7
Set SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head' Stretches ((Bone="Bip01_Pelvis",Scale=0.45,Phase=STRETCHPHASE_PreRender)
fov 110
SONIC MESH-CODE:
---
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_body'
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Set BmGame.RPawnPlayer StandMeshOffset (z=-118) | Set BmGame.RPawnPlayer CrouchMeshOffset (z=-63) | Set BmGame.RPawnPlayer Drawscale 1.7
Set SkeletalMesh'DLC2_Batman_AS.Mesh.Batman_Animated_Series_Head' Stretches ((Bone="Bip01_Pelvis",Scale=0.45,Phase=STRETCHPHASE_PreRender)
fov 110
EGGMAN MESH-CODE:
---
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Hugo_Strange.Mesh.Hugo_Strange_skin'
set RAddContentPlayerCharacterMesh BodyMesh None
set RAddContentPlayerCharacterMesh CapeMesh None
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Hugo_Strange.Physics.Hugo_Strange_Ragdoll'
JOKER'S ANIMATIONS:
---
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Joker_Movement.Code.JK_MovementBasic',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
These are skins for Animated Series Batman and Hugo Strange. You can play as Batman using the character code above or load his meshes from challenge mode character select. As for Strange's, you can copy his meshes from the first cutscene or the fight at the top of Wonder Tower. Finally, for Joker's animations, you can copy them from the Joker's Carnival challenge map.
Follow me on Twitter!
twitter.com/ElectroNukeSam
Join my Discord server!
discord.gg/hbvmEwr
Check out my Tumblr blog!
electronuke.tumblr.com
NEXT VIDEO: Batman Arkham City: The Black Bat (A Cheap Batman Rip-Off)
Thanks for watching!
- Sam Burke, AKA ElectroNuke.










