Batman: Arkham Asylums MADHOUSE MOD ZERO DAMAGE ATTEMPT @GothamPaladin
Batman: Arkham Asylums MADHOUSE MOD ZERO DAMAGE ATTEMPT  @GothamPaladin
Uploaded February 2026 | Updated September 2026, 3 weeks ago
Changes:
- Bosses possess a greater challenge
- Titans more deadly
- Enemies are faster and deal more damage
- Predator enemies will adapt as you progress the campaign
- Adjusted enemy spawn positions in some encounters
- Weaker armour upgrades
- Playable Joker's gun is equipped with extra bullets with restored reload function
- Lunatic skeletons removed in detective mode
- New death tips and UI text in-game to assist you on your journey
- Increased speed of Batman's slower combat animations
- Gadget and weapon adjustments
¬ Batarang no longer knocks down enemies during combat
¬ Shorter batarang stun time in stealth sections
¬ Slower batclaw animation to balance the ultra-batclaw
¬ Lower explosive gel radius to incentivize better precision
¬ Faster grappling to be more in line with the grapnel boost
¬ Nerfed sonic batarang

Many more changes to discover!

Watch GPUnity's Video about it here: youtube.com/watch?v=FTuDk1uZtG4&t=1s

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Batman: Arkham Asylum's MADHOUSE MOD ZERO DAMAGE ATTEMPT

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