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RingRush | Baten Kaitos Origins Speedrun - Segment 49 @RingRush | Uploaded September 2009 | Updated October 2024, 4 hours ago.
The 49th segment for my speedrun of Baten Kaitos Origins.

OMG! THE LAST IN THE ULTRA LONG STREAK OF SEGMENTS WITHOUT FIGHTS! After eight segments and over a half hour of pacifism, I'll finally get to fight again in segment 50. I'm sure everyone is looking forward to that.

Anyways, this segment was pretty tricky. Part by part:
1. The only completed the first screen about one every three times. But since it was at the start, it wasn't too annoying.
2. The second screen is littered with cyclical and random enemies. The cyclical enemies mean that as long as I catch the earliest possible cycle every time, any minor slipups or slowdowns won't cost me time, and I can afford to be a bit more careful at points. The random enemies mean massive frustation. First off, the set of three bats (forgot name) around the Dark Dagroot are rarely cooperative (which is understandable considering there are three placed in a small area). I'd say I got past them one in every four tries, which got pretty annoying. Then, after waiting for the last Shadow Claws after the DD, there are three random moving enemies that have the potential (and apparent will) to get in my way. Specifically that last Wizard Mite's favorite hangout is in the middle of the horizontal path (undodgable). These enemies also had about a one in four pass ratio.
3. Third screen is easy, but I've actually hit the tail of that Shadow Claws twice on accident, which is annoying after getting an approximately 1/16 chance of both enemy sets cooperating.
4. Fourth screen is very easy until the the return trip, where that enemy has blocked my path before. Not fun at all. Note that the bat by the dagroot is cyclical, despite the bats in the second screen being random.
5. Despite the super close call, I've never failed a run on the fifth screen.
6. Twenty minutes before I got a run to the sixth screen and failed while giving her the last dagroot (accidently went two over instead of one). That was frustrating.
7. Seventh and eight screens not much to say.
Baten Kaitos Origins Speedrun - Segment 49Sand Oasis Mission 12 TASBaten Kaitos Origins Speedrun - Segment 26Baten Kaitos Origins Speedrun - Segment 40Baten Kaitos Origins Speedrun - Segment 39Baten Kaitos Origins Speedrun - Segment 1Baten Kaitos Origins Speedrun - Segment 35Sonic and the Secret Rings - Night Palace Mission 10 (Hands Off) - 22.85Baten Kaitos Origins Speedrun - Segment 16Baten Kaitos Origins Speedrun - Segment 7bBaten Kaitos Origins Speedrun - Segment 25Baten Kaitos Origins Speedrun - Segment 11

Baten Kaitos Origins Speedrun - Segment 49 @RingRush

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