Uploaded March 2025 | Updated September 2026, 1 week ago
In this video, we will walk through how to write a project suing C program language that mimics the behavior of a banking system. This program is designed for beginners, so it’s a great opportunity to learn about C functions, passing values using pointers, and more.
When we run the program, a menu will be displayed with several options, and the user will be able to interact with the system by selecting one of these options. For instance, if the user enters "1", the program will show the current balance in the account. If they choose "2", they’ll be able to deposit funds into the account. If "3" is selected, they’ll have the option to withdraw funds from their account, provided they have enough balance. Lastly, the user can choose to exit the program by selecting option "4".
The video covers the creation of the basic structure of the program, starting with the necessary header file (stdio.h) and the main function, which serves as the entry point. After this, we declare variables, including a variable to store the user’s balance, which is initialized to zero. A variable for storing the user's menu choice is also created, with a specific data type (unsigned short), since it will only hold a small value.
We will then build the menu system using a do-while loop, displaying the menu repeatedly until the user selects the exit option. Inside the loop, the program will prompt the user to enter their choice, which will be read using the scanf function. Based on the user’s input, the program will execute the relevant action. The loop continues as long as the user does not enter the exit choice (4).
The next step is to use a switch statement to perform actions based on the user’s choice. For each option, we create a corresponding case: viewing the balance (case 1), depositing funds (case 2), withdrawing funds (case 3), and exiting the program (case 4). If the user enters any invalid input, the program will display an error message through the default case.
Once the basic structure is complete, we run the program to verify its functionality. We test the menu to ensure the program behaves as expected: displaying the menu, handling user input, and exiting when the user selects the exit option.
This video covers the process of building the skeleton of the program, and while the logic for deposit and withdrawal isn't implemented in this part, we will expand on these functionalities in future videos. So, stay tuned for more updates on how to complete this banking system project.
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In this video, we will walk through how to write a project suing C program language that mimics the behavior of a banking system. This program is designed for beginners, so it’s a great opportunity to learn about C functions, passing values using pointers, and more.
When we run the program, a menu will be displayed with several options, and the user will be able to interact with the system by selecting one of these options. For instance, if the user enters "1", the program will show the current balance in the account. If they choose "2", they’ll be able to deposit funds into the account. If "3" is selected, they’ll have the option to withdraw funds from their account, provided they have enough balance. Lastly, the user can choose to exit the program by selecting option "4".
The video covers the creation of the basic structure of the program, starting with the necessary header file (stdio.h) and the main function, which serves as the entry point. After this, we declare variables, including a variable to store the user’s balance, which is initialized to zero. A variable for storing the user's menu choice is also created, with a specific data type (unsigned short), since it will only hold a small value.
We will then build the menu system using a do-while loop, displaying the menu repeatedly until the user selects the exit option. Inside the loop, the program will prompt the user to enter their choice, which will be read using the scanf function. Based on the user’s input, the program will execute the relevant action. The loop continues as long as the user does not enter the exit choice (4).
The next step is to use a switch statement to perform actions based on the user’s choice. For each option, we create a corresponding case: viewing the balance (case 1), depositing funds (case 2), withdrawing funds (case 3), and exiting the program (case 4). If the user enters any invalid input, the program will display an error message through the default case.
Once the basic structure is complete, we run the program to verify its functionality. We test the menu to ensure the program behaves as expected: displaying the menu, handling user input, and exiting when the user selects the exit option.
This video covers the process of building the skeleton of the program, and while the logic for deposit and withdrawal isn't implemented in this part, we will expand on these functionalities in future videos. So, stay tuned for more updates on how to complete this banking system project.
Our Website
LearningLad.com
Social Media
Facebook facebook.com/LearningLad
Twitter twitter.com/LearningLadEdu
Instagram instagram.com/LearningLadOfficial










