Uploaded December 2016 | Updated September 2026, 37 minutes ago
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
This is the second part of the first extra video for this game. We will collect more coins from the credits until we get to 160. Then we go back to the N. Kreditz Arcade machine to play the remainder 4 mini-games. Enjoy!!!
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
This is the second part of the first extra video for this game. We will collect more coins from the credits until we get to 160. Then we go back to the N. Kreditz Arcade machine to play the remainder 4 mini-games. Enjoy!!!










