Uploaded December 2016 | Updated September 2026, 1 hour ago
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we go up to the fifth and final world, Freezing Furnace, where we will find and collect all 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, 7 pieces of gold, and learn one more move from Bozzeye. We then go back to Bad Magic Bayou to find and collect the 10th Jiggy, and then we will be ready to face Gruntilda on part 6.
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we go up to the fifth and final world, Freezing Furnace, where we will find and collect all 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, 7 pieces of gold, and learn one more move from Bozzeye. We then go back to Bad Magic Bayou to find and collect the 10th Jiggy, and then we will be ready to face Gruntilda on part 6.










