Uploaded May 2025 | Updated September 2026, 2 weeks ago
With Baldur's Gate 3 final patch going live, the emergence of the Deathreaper is a fact — a fearsome spellcaster who commands necrotic magic to harvest the souls of the living. Where she walks, life withers, and the dead rise in her wake.
The Deathreaper is my multiclass build between a Death Domain Cleric, Necromancy Wizard and a Circle of the Spores Druid. In my opinion it's the way to make a Death Domain Cleric centric build the strongest when considering its thematics and RP. This is a spellcaster that uses destructive necrotic damage as its primary source of damage and plays around the many shenanigans and utility tied to the game's necro spells and (potentially) synergistic gear. At the same time the build gets the most out of the Death Domain's subclass features like Reaper and Touch of Death. In addition you get a bunch of control and utility, resulting in a great mix of doing damage and controlling the battlefield — making it an absolute menace early, mid and late game.
SUPPORT AND WRITTEN GUIDES:
Patreon: patreon.com/nizargg
Check Patreon for high quality, indexed, written guides of all my builds including this one!
Become a member: youtube.com/channel/UCeufiaxU4SwKXv2hyr0tPSA/join
Timestamps:
0:00 The Deathreaper | RP and Gameplay
1:59 How The Multiclass Works
2:22 The Start: Shadowheart Vs. Custom Tav (and Best Races)
3:04 The Trio of Death (Cantrips that set up for early destruction as a Death Domain Cleric)
4:48 The Start: Abilities
5:26 Level 2 (and Spells)
6:14 Level 3 Greatness and Micro Strategy
7:52 Level 4 and Getting Amazing Feat For Touch of Death and Our Playstyle
9:32 Level 5 Nuclear Powerspike
10:38 Level 6 Nuclear Powerspike, pt 2
11:55 GEAR ACT 1 | Get OP Early (Full Overview)
12:09 Gear Act 1 | Sorrow's Early Power
13:01 Gear Act 1 | Amazing Utility Combo
13:50 Gear Act 1 | OP Spirit Guardians Combo
14:35 Recap: Combat Strategy Act 1
15:37 This Insanity Leads To
15:56 ACT 2: Necro Resistances and Immunity -- Is It Game Over For The Build?
16:09 Overcoming Necro Resistance
16:50 Beyond Good and Evil - How To Bypass Act 2 Immunity (Roleplaying Justification)
18:45 GEAR ACT 2 | Full Overview & Strategy
21:58 Using Our Enemies In Act 2 and Beyond
22:29 Level 7 and 8 | Becoming A Dual Wielder As Well | Divine Striking On A Bonus Action
24:16 Do We Really Need Higher Levels Of Cleric?
24:57 Level 9 | Wizard's OP-ness Gets Included
26:05 Level 10 | Necromancy Unlocked
26:17 Level 11 | Why Druid? | OP Synergy
27:12 Level 12 | Finishing Off The Build
27:19 Monoclass Vs. Multiclass - Why I Went Multiclass
28:42 The Superduper Exclusive Necro Spell That Is Usually Only A Scroll Cast - Is Now Permanently In Our Kit
29:25 Scribing CoD | The Ultimate Necro AoE Spell
29:57 Scribing Non-Necro Spells
30:15 Grim Harvest Makes You Never Die
30:19 Get The Ultimate Necro Weapon ASAP
31:47 Most Important Staff For Our Other Hand
32:16 Setting Up Infinite Free High Level Spell Casting
32:45 Setting Up Infinite Healing
34:04 GEAR ACT 3 | FULL OVERVIEW & STRATEGY
35:26 These Gloves Make Your Cantrips AoE Damage (Stacks With Reaper!)
35:55 Recap: Combat Strategy Act 3
37:23 This Build Completely Destroys Honour Mode (Conclusion)
With Baldur's Gate 3 final patch going live, the emergence of the Deathreaper is a fact — a fearsome spellcaster who commands necrotic magic to harvest the souls of the living. Where she walks, life withers, and the dead rise in her wake.
The Deathreaper is my multiclass build between a Death Domain Cleric, Necromancy Wizard and a Circle of the Spores Druid. In my opinion it's the way to make a Death Domain Cleric centric build the strongest when considering its thematics and RP. This is a spellcaster that uses destructive necrotic damage as its primary source of damage and plays around the many shenanigans and utility tied to the game's necro spells and (potentially) synergistic gear. At the same time the build gets the most out of the Death Domain's subclass features like Reaper and Touch of Death. In addition you get a bunch of control and utility, resulting in a great mix of doing damage and controlling the battlefield — making it an absolute menace early, mid and late game.
SUPPORT AND WRITTEN GUIDES:
Patreon: patreon.com/nizargg
Check Patreon for high quality, indexed, written guides of all my builds including this one!
Become a member: youtube.com/channel/UCeufiaxU4SwKXv2hyr0tPSA/join
Timestamps:
0:00 The Deathreaper | RP and Gameplay
1:59 How The Multiclass Works
2:22 The Start: Shadowheart Vs. Custom Tav (and Best Races)
3:04 The Trio of Death (Cantrips that set up for early destruction as a Death Domain Cleric)
4:48 The Start: Abilities
5:26 Level 2 (and Spells)
6:14 Level 3 Greatness and Micro Strategy
7:52 Level 4 and Getting Amazing Feat For Touch of Death and Our Playstyle
9:32 Level 5 Nuclear Powerspike
10:38 Level 6 Nuclear Powerspike, pt 2
11:55 GEAR ACT 1 | Get OP Early (Full Overview)
12:09 Gear Act 1 | Sorrow's Early Power
13:01 Gear Act 1 | Amazing Utility Combo
13:50 Gear Act 1 | OP Spirit Guardians Combo
14:35 Recap: Combat Strategy Act 1
15:37 This Insanity Leads To
15:56 ACT 2: Necro Resistances and Immunity -- Is It Game Over For The Build?
16:09 Overcoming Necro Resistance
16:50 Beyond Good and Evil - How To Bypass Act 2 Immunity (Roleplaying Justification)
18:45 GEAR ACT 2 | Full Overview & Strategy
21:58 Using Our Enemies In Act 2 and Beyond
22:29 Level 7 and 8 | Becoming A Dual Wielder As Well | Divine Striking On A Bonus Action
24:16 Do We Really Need Higher Levels Of Cleric?
24:57 Level 9 | Wizard's OP-ness Gets Included
26:05 Level 10 | Necromancy Unlocked
26:17 Level 11 | Why Druid? | OP Synergy
27:12 Level 12 | Finishing Off The Build
27:19 Monoclass Vs. Multiclass - Why I Went Multiclass
28:42 The Superduper Exclusive Necro Spell That Is Usually Only A Scroll Cast - Is Now Permanently In Our Kit
29:25 Scribing CoD | The Ultimate Necro AoE Spell
29:57 Scribing Non-Necro Spells
30:15 Grim Harvest Makes You Never Die
30:19 Get The Ultimate Necro Weapon ASAP
31:47 Most Important Staff For Our Other Hand
32:16 Setting Up Infinite Free High Level Spell Casting
32:45 Setting Up Infinite Healing
34:04 GEAR ACT 3 | FULL OVERVIEW & STRATEGY
35:26 These Gloves Make Your Cantrips AoE Damage (Stacks With Reaper!)
35:55 Recap: Combat Strategy Act 3
37:23 This Build Completely Destroys Honour Mode (Conclusion)




![How Good Is Monster Hunter Outlanders? [Early Look / Review]
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In this video we take a look at the upcoming Monster Hunter Outlanders. I was invited for the second Closed Beta this month and got to try the game out early. In this video I share my thoughts and if its worth trying out this game.
Registration is open now, pre-register on the Official Website to be ready when the hunt begins: https://bit.ly/4tjNKeP
Monster Hunter Outlanders is a Monster Hunter mobile game, officially licensed by CAPCOM and developed by TiMi Studio Group.
Players take on the role of Adventurers venturing into the brand-new region of Aesoland, where they will join forces with companions from across the land to uncover the mystery of the Aesoland through exploration and hunting.
Built upon the series signature weapons and hunting experience, this title delivers a streamlined and flexible gameplay experience optimized for mobile. Players can explore a vast open field solo or with up to four players, taking on powerful monsters and a variety of content. During exploration, players can craft items and field facilities to navigate more efficiently, while engaging with a wide range of activities that enrich the overall adventure.
As a free-to-play, live-service mobile title, Monster Hunter Outlanders will be continuously expanded with new content through ongoing updates.
Pre-register / sign up at the Official Website: https://bit.ly/4tjNKeP
Thanks to CAPCOM/Group TiMi for sponsoring this video!
#MonsterHunterOutlanders #MHOutlanders #MHO #MonsterHunter How Good Is Monster Hunter Outlanders? [Early Look / Review]](https://i.ytimg.com/vi/JrUcAHjeYW8/mqdefault.jpg)





