Baldurs Gate 3: An Audio Technical Deep Dive | GDC 2024 @Audiokinetic
Baldurs Gate 3: An Audio Technical Deep Dive | GDC 2024  @Audiokinetic
Uploaded May 2024 | Updated September 2026, 2 weeks ago
Audio Director Stefan Randelshofer joined the Audiokinetic theater at GDC 2024 to showcase the audio implementation for this hit RPG game set in the D&D universe, Baldur's Gate 3! Watch to know more about the various systems implemented in Wwise, and the process and impetus behind adding support for Dolby Atmos in the final six months of development.

Learn more about Wwise:
hubs.ly/Q02x8GZd0
Curious about other projects powered by Wwise:
hubs.ly/Q02x8Jbn0
For more Wwise content, sign up to our newsletter and blog here:
hubs.ly/Q02x8JS90
To learn Wwise, click here:
hubs.ly/Q02x8JTM0

The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
Baldurs Gate 3: An Audio Technical Deep Dive | GDC 2024Mentors Advice - Episode 8Trailer 2 | Sounds of DreamersSounds of Dreamers | No more Excel, scripts, or bugging programmers #gameaudioFrom Symphony to Scoundrel | Adaptive Music in Star Wars: OutlawsAt the end of the day, it’s all about people. #GameAudioMentors Advice - Episode 4Dive into Dynamic Mixing with Arena Breakout: Infinite | Wwise Tour Shanghai 2025Sorcery Absorption | Strata Collection ReviewIf you want to break into #GameAudio.Wwise Up On Air | Creative Collaboration: Sound, Music & Technology with FlockMentors Advice - Episode 1
Audiokinetic |

Baldur's Gate 3: An Audio Technical Deep Dive | GDC 2024

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER