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Game Makers Toolkit | Balatro's 'Cursed' Design Problem @GMTK | Uploaded 6 months ago | Updated 1 day ago
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Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?

=== Sources and Resources ===

- Sources

[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for

[2] GD Column 17: Water Finds a Crack | Designer Notes
http://www.designer-notes.com/game-developer-column-17-water-finds-a-crack

[3] 136: Going in Blind with Balatro | Eggplant
https://eggplant.show/136-going-in-blind-with-balatro

[4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer
gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i-

[5] Isaac vs Mewgenics | Steam
store.steampowered.com/news/app/686060/view/3677805209186094200

[6] External Item Descriptions | Steam Workshop
steamcommunity.com/sharedfiles/filedetails/?id=836319872

=== Credits ===

Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)

=== Subtitles ===

Contribute translated subtitles - amara.org/videos/qZaMrU6iDy4J
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Balatro's 'Cursed' Design Problem @GMTK

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