Uploaded November 2024 | Updated September 2026, 2 weeks ago
Bad Toys is a first-person shooter game made and published by Tibo Software. It was released in 1995. However this is a re-issued and colourized version of the game from 1998. The original game was only black-and-white.
Bad Toys 3D is a first-person shooter similar to Wolfenstein 3D developed for Windows 3.1 using WinG, along with ports of Nitemare 3D and Doom. The game involves a toy factory being purchased by a military contractor, with the toys then turning sinister. The registered version features twenty five levels, five enemies, and four weapons. As noted by PC Gamer, as of November 2023 the game's registration keys are still available to purchase from the Tibo Software website.
The game received a mixed review from the Ultimate Console Database, and a positive one from Robinson's Special Games Service. The game was included on the cover disc of the 33rd issue of the Czech magazine Score from September 1996, as well as the 300 Arcade Games compilation by Cosmi Corporation in 2000.
A fan made sequel made in GameMaker, The Other Mission, was released in 2023.
Source: Wikipedia
Bad Toys is a first-person shooter game made and published by Tibo Software. It was released in 1995. However this is a re-issued and colourized version of the game from 1998. The original game was only black-and-white.
Bad Toys 3D is a first-person shooter similar to Wolfenstein 3D developed for Windows 3.1 using WinG, along with ports of Nitemare 3D and Doom. The game involves a toy factory being purchased by a military contractor, with the toys then turning sinister. The registered version features twenty five levels, five enemies, and four weapons. As noted by PC Gamer, as of November 2023 the game's registration keys are still available to purchase from the Tibo Software website.
The game received a mixed review from the Ultimate Console Database, and a positive one from Robinson's Special Games Service. The game was included on the cover disc of the 33rd issue of the Czech magazine Score from September 1996, as well as the 300 Arcade Games compilation by Cosmi Corporation in 2000.
A fan made sequel made in GameMaker, The Other Mission, was released in 2023.
Source: Wikipedia

![JCs Republic Commando Longplay - Part 3 [Geonosis]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
After some heavy resistance and the deconstruction of a jamming device, the team is closing in on the actual objective.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 3 [Geonosis]](https://i.ytimg.com/vi/8mFAV-osfG0/mqdefault.jpg)


![Lego Island - Gameplay [HD]
Lego Island is an open world adventure / sandbox game made and published by Mindscape. It was released in 1997.
Lego Island was the first video game developed after the Lego Group began efforts to gain a foothold in the video game industry. The player is able to freely roam around the eponymous Lego Island, interact with non-player characters, build and drive vehicles, or complete several different missions.
The game features five playable characters: police officers Laura and Nick Brick; pizzeria proprietors Mama and Papa Brickolini; and their adopted son Pepper Roni, a pizza delivery boy who serves as the protagonist. Each playable character possesses their own unique abilities and interactions modeled after different intelligence types listed in Howard Gardners theory of multiple intelligences. The game showcases two additional intelligence types via non-player characters the Infomaniac, the islands founder who serves as a tour guide, and the Brickster, a criminal incarcerated in Lego Islands jail.
Each character can perform a different action to customize non-player characters and vegetation on the island, such as changing their colors or giving them different hats. The game also includes numerous Easter eggs spread across the island. The player can also construct a race car, jet ski, dune buggy, or police helicopter with the help of mechanic Bill Ding, which can be customized and used in missions or to explore the island.
There are five missions that the player can perform as any of the playable characters: a motor race at the race track; a jet ski race at the beach; a pizza delivery for Brickolinis Pizzeria; a towing job for the Octan gas station; and ambulance driving for the hospital. The player will be awarded a red, blue, or yellow brick per character for each mission depending on how they place in the race or how quickly they complete the mission, which can be viewed on the Score Cube at the Information Center.
Lego Island has inspired a number of preservationists and other enthusiasts. Among other things, fans of the game have distributed archives of old production material obtained from the developers, produced documentaries and podcasts, and developed unofficial patches to allow the game to run on newer computers. A fan-made sequel, Project Island, was initiated as a solo project by Floris Thoonen in the mid-2010s. The game was formally announced around Lego Islands twentieth anniversary in 2017. As of 2020, around 50 people are working on Project Island with varying degrees of activity, with all of them contributing during their spare time. The project team irregularly publishes update videos and intends to release a demo entitled Port Pizza, featuring a small island with a limited scope.
On July 11, 2023, YouTuber Matthew MattKC Wong announced that he had started decompiling Lego Island. The project was hosted on GitHub, allowing virtual volunteering. In December 2024, the project was considered 100% complete with only minor accuracy issues. A fork was later created, aiming to alter the code to make porting to other systems easier. Following the projects completion, Wong was connected with a Lego Group employee and helped them locate additional Lego Island development material for their archives. This led to the rediscovery of the original source code, though the Lego Group does not intend to publicly release it. In June 2025, the first decompilation-based port was launched, allowing users to play the game in a web browser.
Source: Wikipedia
00:00 Whoops
00:05 Infomaniac intro
01:32 Nick Brick intro
02:27 Towing mission as Nick
06:35 Laura Brick intro
07:25 Hospital mission as Laura
13:29 Pepper Roni intro
14:22 Pizzeria shenanigans
15:22 Going to the beach
16:13 Bill Ding the jet ski ;)
18:55 Jet ski race
21:08 Leaving Lego Island Lego Island - Gameplay [HD]](https://i.ytimg.com/vi/92vXt9Y96Vo/mqdefault.jpg)


![In Pursuit of Greed / Assassinators - Gameplay [HD]
In Pursuit of Greed (also known as Assassinators) is a first-person shooter made by Mind Shear Software and published by Softdisk. It was released in 1996.
It is the year 15432, and criminal organizations are flourishing. Scavenging has become increasing profitable, since the criminal elite is willing to pay big money for their shady undertakings. A mysterious group known as A.V.C. contacts the acquisition squad Red Hunter to perform missions for them in particularly dangerous environments. The team departs on its needling ship, hoping to gain fame and riches in this perilous endeavor.
In Pursuit of Greed is a shareware raycasting 3D (2.5D) first-person shooter. The player can choose between five different playable characters, though the differences between them are mostly cosmetic. The protagonists can use melee weapons (such as daggers), but mostly rely on firearms. It is also possible to pick up and throw grenades. Ammunition and power-ups are randomly generated.
After Mind Shear Softwares release of Ironseed in 1994, Softdisk Publishing reached out to them with the suggestion that they take advantage of the pre-alpha Doom code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of Doom. This was Ids Raven engine, licensed to Raven Software for their 1993 game ShadowCaster. Mind Shear agreed enthusiastically, expecting that they would be working on a nearly complete Doom engine. Only after contracts were signed and development was underway did they discover just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until a significantly delayed release.
The game was re-released under the name Assassinators by Memorex Software in 1998.
The game and its source code were released as non-commercial freeware by the programmer around 2014.
Source: Mobygames & Wikipedia In Pursuit of Greed / Assassinators - Gameplay [HD]](https://i.ytimg.com/vi/9vYAfDcBidE/mqdefault.jpg)

![Maniac Mansion - Gameplay [HD]
Maniac Mansion is a point & click adventure game made and published by Lucasfilm Games. It was released in 1987.
The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientists mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the players choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games first self-published product.
The game was conceived in 1985 by Ron Gilbert and Gary Winnick, who sought to tell a comedic story based on horror film and B-movie clichés. They mapped out the project as a paper-and-pencil game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such systems, and he developed Maniac Mansions simpler point-and-click interface as a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac Mansion was ported to several platforms. A port for the Nintendo Entertainment System had to be reworked heavily, in response to Nintendo of America’s concerns that the game was inappropriate for children.
Maniac Mansion was critically acclaimed: reviewers lauded its graphics, cutscenes, animation, and humor. Writer Orson Scott Card praised it as a step toward computer games [becoming] a valid storytelling art. It influenced numerous graphic adventure titles, and its point-and-click interface became a standard feature in the genre. The games success solidified Lucasfilm as a serious rival to adventure game studios such as Sierra On-Line. In 1990, Maniac Mansion was adapted into a three-season television series of the same name, written by Eugene Levy and starring Joe Flaherty. A sequel to the game, Day of the Tentacle, was released in 1993.
Source: Wikipedia Maniac Mansion - Gameplay [HD]](https://i.ytimg.com/vi/ABOJ8dQ_XXU/mqdefault.jpg)
![Beasts & Bumpkins - Gameplay [HD]
Beasts & Bumpkins is a Real-time strategy game made by Worldweaver Prdouctions Ltd and published by EA. It was released in 1997.
In the games storyline, the players alter ego Lord Mildew was exiled by the king. They begin with limited resources and a few peasants to control. After building an empire and increasing their resources, the player can challenge Dark Lord Sabellian, who attacks the surrounding area.
The game is a standard isometric god style game. The players goal is to complete one or more specific tasks on each level. This can be to collect a certain item, to kill a certain enemy or village, earn a certain amount of gold or survive for a specific duration of time.
In each level the player will have to build up their village and grow the economy and population. This involves using villagers to construct buildings and creating a village where they can reproduce. The player must provide a sufficient number of houses and resources before villagers will take it upon themselves to reproduce and create more units. There are specific levels where you already have a specific village and unit count to start with and are given the specific tasks such as protecting it for a set amount of time as waves of enemies close in on the village or defeating an enemy village before time runs out.
During each level the player controls units called peasants. They have a stage based life cycle; from birth they go to childhood to a working adult after which comes their retirement and then eventually death. There are some special tasks that can be performed by all the villagers, including children, adults and old age people of both genders.
There are also certain skills or tasks that can only be done by adults. The working women are limitted to farm work including milking cows, cutting the wheat for making bread and picking apples from the orchard for cider making. The working males can be given manual labour such as building structures and repairing damaged buildings. They are also the only unit that can be trained at the various guilds available in the game.
Depending on the level, you will start you with a set of villagers and a few starter buildings. The player must build structures to advance their village, including farms, guilds and houses so that they may train special units and grow their economy and population. Deploying the villagers to perform various tasks, such as collecting water, farming and constructing the players buildings help further with building a strong economy and healthy village.
As well as the gold resource gained from selling the produce your villages create, the player must manage the health and happiness of their village.
The health of the village is affected by the availability of food as well as how clean the village is; the more dead bodies left around from old aged villages dying - the more likely the village will catch the plague and so become an unhealthy place to live.
Happiness is affected by several factors including the prices the player sets for certain produce, the tax set for when the village has trained a tax collector and the punishments set for when villagers are caught doing certain crimes. If a village is happier this affects the life span of villages meaning they age slower and take longer to go through their full life cycle.
Beasts and Bumpkins had a generally positive reception among reviewers. Some rated the game as low as 40/100 whilst the majority rated it as above 70/100.
The game was well known for its humor. All of the characters had a stereotypical English West Country accent. The comedy of the game has been attributed in user reviews to the villagers sound bites, including the Fancy a bit of nookie? and oww, yes please! responses and has attributed to the entertainment value of the game.
Source: Wikipedia Beasts & Bumpkins - Gameplay [HD]](https://i.ytimg.com/vi/AE-WyvhjPJo/mqdefault.jpg)